|Dragon Quest VII|
A fine sword fighter with incredible feminine charm to boot. Raised by the Roamer Tribe, her dancing skills are second to none. But a sorrowful glint in her eyes suggest a troubled past.
--Description from the Dragon Quest VII instructional manual.
Aishe is similar to dress as Kiefer. She wears an abbreviated red jacket that she leaves open. She also dons a leather bra and with a red bikini bottom. Draped around her waist is a tattered cloth that she wears like a robe. Slung on the back of her waist is the Deja Sword with which she is quite proficient. In appearance, she looks like a dancer and a warrior, which fits her nicely.
In fact, many people from Estard, including King Donald and Princess Lisette, feel a connection to her, even though they have never met before, pushing the implication that Aishe is the descendant of Kiefer.
Aishe is quite the forceful person. Whatever she decides to do, she does, regardless of the consequences. Many of the tribe find it hard to tell her what to do or what she should do. In fact, during her initiation as the tribe's lead dancer, she walked out from the tent where the initiation was taking place, upset with the way the chief was playing the torban. During this, no one was able to stop her for fear of her swordsmanship. She finds that she is restless with the way of the Roamer Tribe. She wants to go and find new adventures.
However, this isn't to say that she is a brat. On the contrary, she is very dedicated to reviving the Almighty. Her reason for joining the party, first and foremost is to find a person to play the legendary Torban of Truth.
Not much is known about Aishe's past, except that she was trained to lead the Roamer Tribe in dancing. Someone also taught her to fight with the sword, as she is very proficient in this art as well.
During the initiation to become the tribe's dancer, Aishe walks out of the tent where she is performing. She heads to a cliff by a waterfall where the Hero and party catch up to her. She asks them who they are and they introduce themselves. Aishe believes that they were sent by the Chief of the Roamers. She explains that she has no desire to be a dancer. With that, she returns to the Roamer camp.
When the party arrives, they find Aishe and the chief having a heated discussion. Aishe wants to find the legendary Torban Player, but the chief doesn't want her to leave. As the party enters the tent, Aishe quickly uses them to her advantage. She tells the chief that she will be in their capable hands. The chief asks the party if this is true. The Hero responds in the affirmative. The chief relents and tells Aishe to be careful on her journey. Aishe is given the Torban of Truth to find the Legendary Torban Player.
Aishe then leads the party to the cliff again and finds a grave that reads Here lies the Holy Dancer and the Holy Guardian. She digs up the grave and finds the Sword of the Roamers. She explains that this is the sword that Roamer Guardians use to protect the tribe. The chief didn't approve of her having it so she buried it. She then lies under the stars and invites the party to do the same.
Night passes and they wake up the next morning. Aishe formally joins the party and they set off to find the Legendary Torban player.
If the player heads to Estard first and enter the Castle, Aishe will tell the party that she feels as though she has been before even though she knows she hasn't. If the party talks to King Donald, he will ask Aishe to look her in the eyes and ask if she recognizes him. Aishe will respond that she doesn't.
The party head to Hubble and find it a place dedicated to to the arts. They meet Queen Euphonia and tell her of their quest to find the Legendary Torban Player. Euphonia responds that she will use her influence to organize a contest so that a Torban Player can be found. Aishe leaves the Torban of Truth with the princess and continue on their adventure.
Aira joins the party at level 21 and already several abilities learned.
|21||Sizz||4||One Group||Hit one group of enemies for 20HP in fire damage||No|
|21||Flame Slash||0||One Enemy||Adds fire damage to attack||Yes|
|21||Death Dance||0||All Enemies||Attempts to kill all enemies with a terrifying dance||No|
|21||Fuddle Dance||5||One Group||Causes confusion to one group of enemies||No|
|21||Parry Pass||0||Self||Reflect any physical damage against the caster to another party member||No|
|21||Focus Strength||0||Self||Charges up for next attack||Yes|
|21||Tap Dance||0||One Enemy||Steals MP from one enemy||No|
|23||Song of Salvation||10||All Allies||Takes two turns. First turn, the spell is cast. Second turn, all allies may be revived with partial HP.||No|
Aishe is able to equip most weapons and armors in the game. Because of this and her high strength increases, she is best suited to physical attacks.
Being the ritual Dancer of the Roamer tribe, it isn't surprising that Aishe joins the party with the Dancer class already mastered. She joins the party as a three-star Warrior. The player should allow Aishe to become a five-star Warrior so that she can use the skill Sword Dance, a powerful skill that attacks all enemies four times.
The name Aira can be seen as a conglomeration of the Italian name Aria, meaning 'Song' or 'Melody' and the Japanese name Airi which means 'Love' and 'affection'.
- Aishe is a descendant of Kiefer; she is implied to be a direct descendant because of her position in the clan and her skills.
- The tombstone of the dancer and her guardian belong to Aishe's parents.
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Aeolus Vale • Al-Balad • Alltrades • Ballymolloy • Buccanham • Cathedral of Blight • Divine Shrine • Emberdale • Estard • Faraday • Greenthumb Gardens • Gröndal • Hubble • L'Arca • La Bravoure • Litorud • Nottagen • Pilchard Bay • Providence • Regenstein • Roamer • Vogograd • Wetlock • Wilted Heart • Zion Cave