Alefgard is the name of the geographical setting of the original Dragon Quest. It also appears in II and III, as well as a cameo appearance in Caravan Heart. It is a series of continents connected by bridges and caves, making it easily traversable on foot.
Alefgard is the original "overworld" in the Dragon Quest series. It is akin to Torland in Dragon Quest II. However, in later Dragon Quest games, the concept of giving a name to the overall world map was dropped.
Although Alefgard is a set of continents divided by water, generally the divisions are quite small, requiring only bridges to connect the various land masses. The exception to this is the southeastern continent, which can be reached only via the Swamp Cave. Rather than identifying areas by geographical location, it is easiest to identify regions by the names of towns/villages in the vicinity (i.e. the Kol region).
Alefgard has been severely minimized in favor of the larger world map for II. Almost all of the Alefgard locations have been removed with the exception of Tantegel, Charlock Castle, and the Southern Shrine. Overall, Alefgard plays no significant role in II.
Alefgard is the 'underworld' or 'dark world' of Dragon Quest III and is reached late in the game. This game features a full Alefgard, including some locations which did not appear in the original Dragon Quest such as the Tower of Kol. At the end of III, Alefgard is sealed off from the overworld.
Alefgard has its own specific world music which is used consistently in the first three Dragon Quest games. This musical theme is arguably the most well known in the series.
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5 Seals ( Star Moon Sun Water Life) • Cloak of Wind • Evil Statue • Golden Key • Jailers Key • Leaf of the World Tree • Lar Mirror • Moon Shard • Rubiss Charm • Ship • Silver Key • Teleportal • Watergate Key
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