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Angelo

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Dragon Quest series character
Angelo
Dragon Quest VIII
Angelo10rd8
Japanese Name ククール
Rōmaji Kukūru
Title Templar
Class Templar
Race Human
Age 20

Angelo is a playable character in Dragon Quest VIII. After losing his parents at a young age, he was brought in by Abbot Francisco to Maella Abbey, like many other orphans. He grew up and became a Templar Knight, whose duty is to protect the abbey. He likes to gamble and drink, making him a disgrace in the other templars' eyes, but he has the favour of Abbot Francisco. His half-brother Marcello, head of the Templar Knights, considers Angelo to be the cause of the bad events in his life. Marcello orders him to join the party after the events at Maella Abbey.

Angelo doesn't take his religious or ceremonial roles at the abbey seriously (although his swordsmanship and bow proficiencies are impressive enough for him to become a Templar knight). He's more interested in hustling the rubes at nearby Simpleton and chasing ladies than in carrying out the duties of his station. Angelo marches to the beat of his own drum, but he's a good person. He goes to extraordinary lengths, outshining even the rising star, Marcello, to save Abbot Francisco. When things must be done, he rises to the occasion. The rest of the time, he wants to be carried around by his free spirit, as captured in one of his remarks prior to undertaking the Dragovian trials:

"If there's one thing I hate in this life, it's a trial. What kind of masochistic lunatic would come all the way up here to endure a gruelling, not to mention tedious, challenge?"

There are a few other characters worth remarking on. Marcello is Angelo's half brother, a character with a zealous hatred of the nobility. That, as the illegitimate son of one of his father's house servants, he was disowned by his aristocratic family imbues him with a desire to stick it to well-bred institutions--and their members--everywhere. He despises his half-brother, while he and Angelo are outwardly quite similar, the difference between the two is rather apparent.

Abilities

Angelo learns a wide variety of healing and attack spells and a decent amount of skills. He can learn to use a sword but is outclassed as the hero uses them much better. It is a good idea to level up Angelo's staff skill to increase his magic and mp. His Charisma skills are also fairly good. Angelo's strength shines when using a bow. Most bow skills hit multiple times or hit for set amounts of damage, offsetting Angelo's somewhat low strength.

Name MP Points Target Tension Info Oomph
Attack +5 - 4 - - Increase attack by 5 when equipped with a sword. -
Flame Slash 0 9 one Yes Inflicts 150% damage (reduced if enemy is resistant to fire). Yes
Attack +10 - 15 - - Increase attack by 10 when equipped with a sword. -
Metal Slash 0 22 one Yes Inflicts 1-2 damage on metal monsters. No
Attack +20 - 30 - - Increase attack by 20 when equipped with a sword. -
Falcon Slash 0 40 one Yes 2 attacks each dealing ~75% damage. No
Critical Hit % - 52 - - Increases critical hit % with the sword. -
Miracle Slash 4 66 one Yes Inflicts 125% damage and restores your HP by 50% of the damage inflicted. Yes
Attack +25 - 82 - - Increase attack by 25 when equipped with a sword. -
Lightning Storm 25 100 group Yes A lightning attack that causes 190-220 base damage

Yes

Name MP Points Target Tension Info Oomph

Sandman's Arrow

2 6 one yes May put an enemy to sleep Yes
Cherub's Arrow 0 18 one yes Regenerates 1/16 MP of the damage dealt Yes
Needle Shot 1 25 one yes Capable of felling an enemy instantaneously if a vital area is hit. Otherwise it deals minimal damage. Yes
Attack +10 - 32 - - Increase attack with a bow by 10 points. -
Multishot 4 44 group (Random 4 hits in a group) yes Hits random enemies in a group 4 times. Yes
Critical Hit Up - 59 - - Increases critical hit rate when equipped with a bow. -
Seraph's Arrow 0 66 one yes Drains mp. Improved version of cherubs arrow. Yes
Attack +25 - 76 - - Increase attack with a bow by 25 points. -
Shining Shot 10 88 all yes Hits everyone with elemental damage (Deals around 125 damage) . Yes
Needle Rain 1 100 group (Random 4 hits in a group) yes Same as Needle Shot but hits 4 times and hits random targets. Yes

Name MP Points Target Tension Info Oomph

Dazzle

5 3 group no Makes the enemy more likely to miss when using physical attacks for 5-8 turns. No

Fizzle

3 6 group no Stops the enemy from casting spells for 7-10 turns. No
Bounce 4 9 self no Reflects all spells including your own and enemies for 6-9 turns. No
Drain Magic 0 12 one no Steals MP from the enemy. No

Max MP +20

- 28 - - Max MP +20 when equipped with a staff -
Caduceus 0 48 one no Heals an ally for 0 MP  *note*: Caduceus is a skill, not a spell, and can only be performed with a staff equipped. No
Kathwack 15 56 one no Has a chance to kill an enemy, higher chance than Thwack No
Oomph 6 65 one no Doubles an ally's attack power. No

Max MP +50

- 80 - - Max MP +50 when equipped with a staff. -
MP Recovery - 100 - - Recover 1-6 MP each turn. -

Name MP Points Target Tension Info Oomph

Attack +7

- 7 - - Increases attack by 7 when using Fisticuffs -
Agility +10 - 14 - - Increases agility by 10 when using Fisticuffs -

Evasion Up

- 21 - - Increases evasion when using Fisticuffs (Substantial bonus) -
Attack +15 - 28 - - Increases attack by 15 when using Fisticuffs -
Knuckle Sandwich 2 35 Single Enemy Yes Deals 50% extra damage Yes
Harvest Moon 6 42 All Enemies Yes Hits all enemies for 1.5x the normal amount spread across all enemies Yes
Critical Hit Up - 54 - - Increases critical hit rate when equipped with Fisticuffs -
Defending Champion 0 68 Self No Decreases damage taken by 90% for one turn No
Attack +40 - 82 - - Increases attack by 40 when using Fisticuffs -

Miracle Moon

6 100 All Enemies Yes Heals for 10% of the total damage. Improved Harvest Moon Yes

Name MP Points Target Tension Info Oomph

Squelch

2 3 one no Cures poison.

Fuddle

5 7 group no Confuses the enemy for 5-8 turns.
Sarcastic Snigger 3 13 one no Lowers tension by one level
Angel Eyes 4 19 one yes Deals 15-30 damage and has a chance to paralyze an enemy for 5-8 turns.

Divine Intervention

4 27 group no Lowers the enemy's resistance to spells for 6-9 turns.
Ban Dance 4 39 group no Stops the enemy from using dancing attacks for several 6-9 turns.
Chilling Chuckle 3 52 group no This ability replaces Sarcastic Snigger.
Kafuddle 10 66 all no Confuses the enemy for 5-8 turns. This is more likely to succeed then Fuddle.

Charming Look

4 81 one yes This ability replaces Angel Eyes. Deals 65-85 damage and has a chance to paralyze an enemy for 5-8 turns.
Pearly Gates 20 100 group yes A holy spell that causes 180-210 damage. Enemies of the Zombie family will take an extra 50% damage from this spell.

  • Heal - start
  • Midheal - 15
  • Fullheal - 24
  • Multiheal - 30
  • Buff - start
  • Kabuff - 14
  • Zing - 19
  • Kazing - 34
  • Tingle - 13
  • Woosh - start
  • Swoosh -18
  • Kaswoosh - 32
  • Whack - 17
  • Thwack - 22
  • zoom - start

Other Appearances

Dragon Quest IX: Sentinels of the Starry Skies

Angelo appears as one of the guests at Erinn's Inn at Stornway. This can be achieved trough the DQVC using Nintendo's Wi-Fi Channel. When you talk to him he gives you Templar's Togs and, if you visit him on your birthday, his hair as a helmet. If you visit him as a priest he will give you his trousers. If you wear all of his equipment, you can earn the accolade "Tasty Templar" by checking the Battle Records screen.

Gallery


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