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Automaton
DQMJ2PRO - Stainless scrapper
Japanese name からくり兵
Rōmaji Karakuri-hei
Family Machine
Introduced in VII

The Automaton (formerly Clockmech) serves as both an enemy and a boss in the game Dragon Quest VII.

Story

The Automatons are part of an army of MechSoldiers summoned by the Tinpot Dictator to lay waste to the country of Faraday. One of the Automaton's malfunctions is found by Trad and Zebbot. They rewire and fix it to make it a weapon that can be used against the mechanical menaces.

Strategy

The Automatons can be found in the field in Faraday in the past. It can attack twice and hit everyone in the party with Multislice. Multislice does decreasing damage so whoever is in front will receive the brunt of the damage and whoever is last in position won't suffer as much. Ruff's Bark skill has a chance of preventing the Automaton from using one of its turns, which may save you from its attack for a round or at least preventing from attacking twice. Make liberal use of that. Defeat the Automaton first before defeating any other enemies.

Appearances

Dragon Quest VII

#286 - Automaton
Machine Family
Protomech
HP MP Attack Defense Agility
60 10 45 42 13
Exp Gold Drop Iron axe
62 20 G
Note: None
Abilities
Acts twice
Multislice
Spells
None
Locations:
Frobisher area (Past)
Faraday area (Past)
Automaton Stronghold (Past)



Related monsters

DQIX - Serena This article is a stub.
Please help Dragon Quest Wiki by expanding it.
DQIX - Serena