Coups de Grâce (French for Blow of Grace or Blow of Mercy) are powerful attacks that vary depending on the vocation. For example, a Warrior's is Critical Claim, an Armamentalist's is Voice of Experience, etc. A Coup de Grâce is not available at the start of battle. When you can use your Coup de Grâce, it notifies you by saying:

[party member] is primed to perform a coup de grâce!

If the battle is over before you can use the coup de grâce (the monster is defeated, fled, or all party members are defeated), or the party member primed to use the coup de grâce dies or does not use the Coup de Grâce within a number of turns, then the coup de grâce is lost.

If all four party members are primed for a Coup de Grâce, then they can perform a Co-op de Grâce.


The frequency of a Coup de Grâce occurring is amplified by the following conditions:

Condition Boost
Critical fan equipped +6%
Overcritical fan equipped +7%
Hypercritical fan equipped +8%
Dire critical fan equipped +10%
Combat action medal +3%
Martial artist, Ranger, or Luminary +3%
1 other party member primed +0.8%
2 other party members primed +10%
3 other party members primed +36%
10% damage taken +0.75%
20% damage taken +1.5%
30% damage taken +3%
40% damage taken +6%
50% damage taken +12%
60% damage taken +24%
70% damage taken +48%
80% damage taken +95%

Coup de Grâces

Name Vocation Effects
Critical ClaimWarriorThis coup de grâce unleashes an attack that always inflicts a critical hit.
Roaring TiradeMartial ArtistSimilar to War Cry, except it cannot be resisted. Further, it also increases tension by one level.
Choir of AngelsPriestHeals 40% of allies' HP, and removes all status effects as well.
Rough 'n TumbleMinstrelEvasion and the ability to counterattack go up.
0 ZoneMageReduces MP cost to zero for a short while.
Itemized KillThiefGuaranteed item drop from the enemy it is used on. This may not always work on bosses.
Knight WatchPaladinAttacks will do nothing for a few turns on the person who used it (not even Disruptive Wave can get through). All of the opponents are enraged to the person who used it.
Brownie BoostRangerBoosts the user's attack, defense, and breath resistance by one level.
Tension BoostGladiatorBoosts tension up to 50 or 100 (maximum).
Voice Of ExperienceArmamentalistIncreases the amount of EXP you get from the battle if you win by a variable amount (1.1 through 1.9 multiplier)
Spelly BreathSageRecovers a portion of lost MP to the caster.
Disco TechLuminaryCauses all enemies to boogie and raises tension by one level. This is functionally identical to Roaring Tirade.

Co-op de Grâces

If all four party members are primed for a Coup de Grâce, then upon using them they will perform a Co-op de Grâce, selected from a menu. The choices are based on the party's vocations.

Name Vocations Effects
All four party members attack at once.
OmnipotenseMartial Artist
Increases all party members' tension by 3-4 levels.
Soul AsylumPriest
Renders the entire party invincible for a few turns (similar to Knight's Watch, but for everyone).unaffected by disruptive wave.
Cast AwayMage
Reduces the party's MP cost to zero for a few turns.
Chance to earn extra experience, gold, and items.
Electro LightMinstrel

Turns all enemies into metal monsters (cannot be used on bosses).