|Dragon Quest VIII|
|"Such a pity."|
|—Dhoulmagus, usually before or after defeating an opponent (PS2)|
Dhoulmagus is an important figure in Dragon Quest VIII. Until his defeat at the hands of the Hero's party, he is apparently the player's central enemy in their journey. Lord Rhapthorne, however, is the true villain of the game.
Outside his main role in Dragon Quest VIII, Dhoulmagus also makes appearances in these titles.
Dhoulmagus is a jester who came to Trodain Castle. His deep desire to be the greatest magician of all time and resentment towards those who laughed at him fuels his breaking into the castle's secret chamber to obtain the legendary Scepter of Rhapthorne. Almost immediately, he was overwhelmed by Rhapthorne's power and made to do such dastardly things as his pawn. Possessed by Rhapthorne, he killed his first four victims: His former master Rylus, the swordsman Alistair (Jessica's brother), Abbot Francisco of Maella Abbey, and Mr. Golding, the casino owner of Baccarat. The Hero and party eventually defeated him after a long chase, where the Scepter's dark influence transformed him into a monstrous creature. Upon his defeat, King Trode discovered that the curse on him and his daughter, Medea, had not been broken. Shortly after, Jessica would retrieve the Sceptre, and become enthralled by it's malicious power.
His human form is quite formidable, but his demonic form is truly powerful and not to be underestimated by the player's party.
In Dragon Quest VIII, Dhoulmagus is a very powerful opponent compared to most enemies fought at that stage. In his first form, he summons two copies of himself which use the same abilities as him, and all three must be defeated to advance. The three possess heavy blows which strike multiple members, such as hurling rubble by telekinesis, or firing thousands of whips like strands out of his scepter. The doppelgangers can also use Midheal, making any attempt to damage them awkward, which further contributes to the difficulty of this boss. He can attack with a "disruptive wave of energy" described in some guides as wave of ice. Rather than dealing damage, this removes every positive effect from the party, resets their tension, and negates Oomph, Haste, Buff, etc. The danger of this is that it not only halts any large scale offensive, but also makes the party vulnerable to his own attacks. More conventionally, he can use very powerful fire and ice spells, as well as a normal attack. Fortunately, he has a tendency to burst out laughing, wasting turns.
- "Superfast attacker who likes to rush his foes off their feet, and whose Kacrack packs a kick. Not a fan of earth attacks. Try not to be too annoyed by this self-satisfied clown laughing down his nose at you. Smack the smile off his smug old face!" - Dragon Quest IX bestiary
The quote that he says before you fight him as a legacy boss is the same one he says before you fight his second form in Dragon Quest 8. (Ah ha ha! Ah ha ha! Hwa ha ha ha ha! You worthless fools! Prepare to be crushed! You will never pester me again!)
You should have a Priest and/or a Sage in your party. Equip that character with Minstrel's Manual to enable Gritty Ditty. The other three characters can be Warriors and/or Paladins. Equip these with Falcon Blades or Uber Falcon Blades. One of your fighters needs to have learned Fource abilities, equip that character with Armamentalist's Album to use Fources on all party members. Equip your healer and Fource caster with Meteorite Bracers or at least Agility Rings.
Remaining Turns: Continue to Falcon Slash with fighters. Healer can either attack to drain MP or heal as needed.
If the boss uses Disruptive Wave, start the above steps over.
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Farebury Region • Alexandria Region • Maella Region • Kingdom of Ascantha • Pickham Region • Kingdom of Trodain • Land of Moles • The Ocean • The Holy Isle of Neos • Baccarat Region • Northwest Isle • Kingdom of Argonia • Blizzard Peaks • Savella Region • Isolated Plateau • World of Darkness • Untrodden Groves
|Towns and Castles||
Farebury • Alexandria • Port Prospect • Peregrin Quay • Maella Abbey • Simpleton • Riverside Chapel • Ascantha • Pickham • Monster Arena • Princess Minnie's Castle • Neos • Seaview Church • Baccarat • Chateau Felix • Argonia • Arcadia • Chapel of Autumn • Marta's Cottage • Orkutsk • Empycchu • Tryan Gully • Savella Cathedral
Waterfall Cave • Tower of Alexandria • Ruined Abbey • Swordsman's Labyrinth • Trodain • Royal Hunting Grounds • Dark Ruins • Rydon's Tower • Herb Grotto • Pirate's Cove • Godbird's Eyrie • Dragon Graveyard • Black Citadel
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