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Dhoulmagus is an important figure in Dragon Quest VIII. Until his defeat at the hands of the Hero's party, he is apparently the player's central enemy in their journey. Lord Rhapthorne, however, is the true villain of the game.

Appearances

Outside his main role in Dragon Quest VIII, Dhoulmagus also makes appearances in these titles.

Dragon Quest VII

Dhoulmagus is a jester who came to Trodain Castle. His deep desire to be the greatest magician of all time and resentment towards those who laughed at him fuels his breaking into the castle's secret chamber to obtain the legendary Scepter of Rhapthorne. Almost immediately, he was overwhelmed by Rhapthorne's power and made to do such dastardly things as his pawn. Possessed by Rhapthorne, he killed his first four victims: His former master Rylus, the swordsman Alistair (Jessica's brother), Abbot Francisco of Maella Abbey, and Mr. Golding, the casino owner of Baccarat. The Hero and party eventually defeated him after a long chase, where the Scepter's dark influence transformed him into a monstrous creature. Upon his defeat, King Trode discovered that the curse on him and his daughter, Medea, had not been broken. Shortly after, Jessica would retrieve the Sceptre, and become enthralled by it's malicious power.

His human form is quite formidable, but his demonic form is truly powerful and not to be underestimated by the player's party.

Strategy

In Dragon Quest VIII, Dhoulmagus is a very powerful opponent compared to most enemies fought at that stage. In his first form, he summons two copies of himself which use the same abilities as him, and all three must be defeated to advance. The three possess heavy blows which strike multiple members, such as hurling rubble by telekinesis, or firing thousands of whips like strands out of his scepter. The doppelgangers can also use Midheal, making any attempt to damage them awkward, which further contributes to the difficulty of this boss. He can attack with a "disruptive wave of energy" described in some guides as wave of ice. Rather than dealing damage, this removes every positive effect from the party, resets their tension, and negates Oomph, Haste, Buff, etc. The danger of this is that it not only halts any large scale offensive, but also makes the party vulnerable to his own attacks. More conventionally, he can use very powerful fire and ice spells, as well as a normal attack. Fortunately, he has a tendency to burst out laughing, wasting turns.

Dragon Quest IX

"Superfast attacker who likes to rush his foes off their feet, and whose Kacrack packs a kick. Not a fan of earth attacks. Try not to be too annoyed by this self-satisfied clown laughing down his nose at you. Smack the smile off his smug old face!" - Dragon Quest IX bestiary

Dhoulmagus appears as a Legacy Boss in Dragon Quest IX. His map can be dropped from Murdaw at higher levels (and thus can be obtained multiple times).

The quote that he says before you fight him as a legacy boss is the same one he says before you fight his second form in Dragon Quest 8. (Ah ha ha! Ah ha ha! Hwa ha ha ha ha! You worthless fools! Prepare to be crushed! You will never pester me again!)


Battle Strategy

You should have a Priest and/or a Sage in your party. Equip that character with Minstrel's Manual to enable Gritty Ditty. The other three characters can be Warriors and/or Paladins. Equip these with Falcon Blades or Uber Falcon Blades. One of your fighters needs to have learned Fource abilities, equip that character with Armamentalist's Album to use Fources on all party members. Equip your healer and Fource caster with Meteorite Bracers or at least Agility Rings.

1st Turn: Cast Gritty Ditty and Funereal Force on your party while the fighters use Falcon Slash.

2nd Turn: Cast Gritty Ditty a second time and have the 3 fighters using Falcon Slash.

Remaining Turns: Continue to Falcon Slash with fighters. Healer can either attack to drain MP or heal as needed.

If the boss uses Disruptive Wave, start the above steps over.

Treasure

Level Range Secondary Drop Orb
1-3 Trodainers 20% Purple Orb 5%
4-8 Trodainers 25% Purple Orb 5%
9-15 Trodain bandana 15% Purple Orb 6%
16-25 Zenithian trousers 15% Purple Orb 6%
26-40 Zenithian trousers 20% Purple Orb 7%
41-56 Zenithian trousers 25% Purple Orb 7%
57-68 Zenithian helm 15% Purple Orb 8%
69-80 Zenithian clothes 15% Purple Orb 8%
81-90 Zenithian clothes 20% Purple Orb 9%
91-99 Zenithian clothes 25% Purple Orb 10%

Skills

Level New abilities
Initial Blazing Fire breath, Kacrack, Kazam, Combo Slash, War Cry
4 Disruptive Wave
8 Raging Roar
12 Break Down
16 Hellfire breath, stops war cry/blazing fire
28 Kacrackle
41 Stops Kacrack/Kazam, begins attacking 3 times per turn.
57 Kazammle
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