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Divine Intervention
Japanese ディバインスペル
Rōmaji Dibainsuperu
Type Debilitating
MP 4*
Introduced in VIII

Divine Intervention is a spell in the Dragon Quest game series. It attempts to reduce enemies' resistance to harmful magic.



Angelo learns this spell after investing 27 points into his "Charisma" skill. The spell has a 50% chance to succeed, and non-boss enemies have no inherent resistance to it.


Divine Intervention is learned by Sages at level 13. It costs 4 MP to cast, and as the spell equivalent of Spooky Aura it uses the same resistance check when success probability is calculated. If the caster's magical might is lower of equal to 50 the spell has a 50% accuracy, and one the threshold is breached the spell will reach 75% accuracy at 799 magical might.

See also

Spooky Aura

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