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Dragon Quest Monsters

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Spinoff games
Dragon Quest Monsters
DQM
Developer(s) TOSE
Publisher(s) JP Enix

NA Enix/Eidos Interactive

Designer(s) Yuji Horii
Series Dragon Quest Monsters
Platform(s) Game Boy Color, mobile phones
Release date(s) JP September 25, 1998

NA December 31, 1999
EU 1999

Genre(s) Console role-playing game
Mode(s) Single-player, multiplayer
Rating(s) ELSPA: 3+
ESRB: E (Everyone)
Media 16 megabit Game Boy Color cartridge, backwards compatible with Game Boy

Dragon Quest Monsters, also known as Dragon Warrior Monsters in North America, is a spin-off game in the Dragon Quest series.

Whereas most games in the series focus on the adventures of a Hero rising up against the forces of darkness, DWM is told as a story of Terry and Milayou, the heroes of Dragon Quest VI, as children. It opens with Milayou's kidnapping by a mischievous entity named Warubou. Shortly after, a similar being called Watabou appears, and explains the situation as well as inviting Terry to a mysterious land full of monsters. Terry agrees, and sets off on his quest to rescue his sister.

DWM took the monster-recruitment elements of Dragon Quest V and expanded upon them, also borrowing a few mechanics from the Pokemon series, setting the standards for what would become the "Dragon Quest Monsters series." The basic concept is that Terry, as a young boy still too weak to fight for himself, must enlist the help of various creatures to act in his stead. Collected monsters level up and grow like a character in a main-series Dragon Quest game might. As he progresses, he is able to add more stronger monsters to his collection, which stands in for usual Dragon Quest power escalation elements such as steadily strengthening spells.

It generally makes quite good use of DQ staples already in place, such as character growth through battling, Travel Gates, the Monster Arena, Tiny Medals, and general progression.

Breeding is one of the game's most complicated and involving aspects, and one of the player's primary motivations for continuing to play even after having seen the ending.

Story

In the days before Dragon Quest VI, when Terry and Milayou were just children, a strange monster appeared one night and snatched Milayou away. Soon after, another monster, similar to the kidnapper, appeared and told Terry his sister was kidnapped by the evil Warubou. He informs Terry that his name is Watabou and must accompany him to the Kingdom of GreatTree. After his arrival, Terry met the King and received Slib the slime, his first monster to train. If Terry wins the Monster Trainer's Starry Night Tournament, he will be granted one wish. So Terry sets out with his team to explore the many monster dungeons to win the tournament and rescue his sister.

Breeding

After beating Class F in the Arena, the player can breed monsters if they are at level 10 or above at the Shrine of Starry Night, which is taken care of by the current Master Monster Tamer. Breeding requires one male and one female monster. The result of the breeding will be an egg, containing a level 1 monster which has characteristics of both parents, including skills and stats. The egg can then be left in the monster farm or hatched, which costs a small fee. The monster born will have a plus number next to it, the number generally signifying the greatness of the monster's stats, the higher being the better. It costs more money to hatch a monster with a higher plus number than one with no plus number. Also, the number beside the plus multiplied by two is added to the limit for the maximum level for the monster.

Genders

Once the Egg Evaluator is available for use, eggs can have the gender of the monster they're containing checked and changed. Both services require a small fee which is paid to the Egg Evaluator. The fee increases depending on the monster's plus number. The Egg Evaluator is located to the right of the Shrine of the Starry Night.

Monster Farm

The Monster Farm serves as a storage vault for your monsters, where they can be picked up or dropped off. There is an option to put monsters at the farm to sleep, which allows them to maintain their wilderness level but not grow in level. There can be 19 monsters awake and 19 monsters asleep at any one time.

Leveling up

Just like in most RPGs, monsters are able to gain EXP (Experience Points) and level up. Each monsters' requirements for advancing to the next level varies, and usually depends on their plus number or even what monster family they belong to. When a Monster levels up, they increase stats and sometimes gain new skills. A monster found in the wild starts off with either one or three skills, but through breeding, can carry a maximum of eight skills; if a monster has eight skills, but wishes to learn another, there is the option of replacing an old skill with new one. One of the most interesting things about leveling up is the creation of new skills through old ones. If a monster has specific skills, they can sometimes inherit a new skill if the right requirements are made. These depend heavily on stats and the monster's current level.

Travelers' Gates

The player moves around to other worlds through warp gates, called travelers' gates in-game, which are located underneath the throne room. To access these gates, the player needs to defeat a class ranking. There are a certain number of areas in a world and at the last one, the player needs to defeat a boss. Other gates are hidden throughout GreatTree, such as one in the library that is only accessible after befriending over 100 different monsters.

Bosses

Players of other games in the Dragon Warrior series will recognize many of the bosses and boss levels. Examples include the Golem guarding the town of Mercado and the Dragon holding Princess Laura captive (both from the original Dragon Warrior). Some bosses in the game offer to join the player's party automatically, some have to be won over with meat, and some will not join at all.

Arena Battles

In this game the player goes through ranks that consists of three different battles that must be won before the player can advance to the next ranking. Each rank provides harder challenges: the higher the rank, the harder the monsters. The battles you able to start at are from Rank G and go to Rank D and later in the game you are able to go from Rank C to Rank A and then Rank S. These battles open up gates for the character to explore and are necessary to progress through the story.

Tiny Medals

These medals are scattered throughout different worlds and are randomly picked up. In the game, there is a man who collects these medals and will give certain items for how many the player gives to him.

Foreign Masters

While in other worlds, the player can encounter other trainers that they can battle with. There are different types that will give or do something for the player if they beat them:

Priest - Will heal the player

Bard - Will give the player medicine that will raise the monsters' weakest stats.

Merchant - Will give the player assorted meat items (such as Sirloins)

Soldier - Will give the player random items

Wizard - Will transport the player to the last portal in the gate, or twenty levels down if the gate is more then 20 levels

Traveler - Will give the player two random items, just like the soldier

Image Gallery

References

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