Druid is a mastered vocation class in VII.


The Druid's magical power is unparalleled by any human. The forces of nature bow to their every whim. They can cast spells for less MP. As their level tier increases, the cost of spells decreases. In order to become a Druid, one must master both the Sage and Luminary classes.



Stat Changes

Statistics Change
Battles to Master 260
Strength -10 Percent
Agility +15 Percent
Guard +5 Percent
Intelligence +20 Percent
Appearance Null
Max HP -10 Percent
Max MP +20 Percent
Mastery Bonus +30 Bonus to MP


Level Title Learns Battles Needed
1 Dabbler Drain Magic, Oomph, Insulatle, Magic Barrier, Kaclang, Meditation, Kerplunk Dance, Cursed Verse, Gritty Ditty, Harvest Moon, Focus Pocus 1
2 Seeker Kafrizzle, Kasizzle, Kaboom, Kaswoosh, Maelstrom, Kacrackle, Kathwack, Kasnooze 30
3 Door-to-Door Druid Kazing, Hustle Dance, Disruptive Wave 60
4 Wandering Druid Pyre o' Fiire, Magma Blast, King Fissure, Summon 90
5 Deep Meditator Lightning Storm 120
6 Elemental Master Hellfire 150
7 Force of Nature Big Banga 200
8 Archdruid That Special Summon 260


  • Theurgy is the practice of rituals used to call upon the aid of one or more gods. One who practices theurgy is called a therugist.
  • Ragnarok comes from Norse mythology. It is the time of a great battle between gods and monsters which will herald the end of the gods themselves and the end of the world itself.
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