DQVIII - Golem
Japanese name ゴーレム
Rōmaji Gōremu
Family Material
Introduced in Dragon Quest

The golem is a recurring material monster in the Dragon Quest series. Introduced in the first game as a boss, it has since appeared in several other installments of the series, primarily as a normal enemy.


Golems are hulking man-shaped monsters made of clay bricks. This sums up most of their appearances with their face being the only other detail: a slit-like opening with two eyes glowing from the darkness.

Since the appearance of the first golem the species has solidified itself as a hefty force of physical might but one that lacks in resistance to spells. One of the most notable vulnerabilities of the golem is that of sleep-inducing abilities, an Achilles' heel that made the first golem easy to defeat and has since, for the most part, stuck with the monster as one of its more unfortunate qualities.


Dragon Quest

# - Golem
Material Family
HP MP Attack Defense Agility
70 (NES)
155 (SNES, GBC, iOS)
0 120 60 39
Exp Gold Drop None
5 (NES)
2000 (SNES, GBC, iOS)
10 G
Note: Use the Fairy Flute to put the Golem to sleep to make the battle easier.
Normal attack
Haunts at:
Cantlin gate

Dragon Quest V

#123 - Golem
Material Family
[[File:|100 px]]
HP MP Attack Defense Agility
190 0 160 150 51
Exp Gold Drop Seed of strength
330 90 G
Normal attack
Haunts at:
Knick-knackatory area (Gen 3)
Lofty Peak area
Stairway to Zenithia

Dragon Quest VII

Game Appearance Dragon Quest VII
Console PSX
HP 280
Experience 60
Gold 70
Dropped Item Wind Shard
Family Material
Locations Rexwood

Dragon Quest VIII

#156 - Golem
Game Appearance Dragon Quest VIII
Console PS2
HP 225
Attack 177
Defense 153
Agility 80
Experience 237
Gold 50
Dropped Item Rennet Powder (Common)
Titan Belt (Rare)
Description While normal Golems do not appear until later on in the story, the player can find a wandering one in the Maella Region that they can recruit for their monster team.
Locations Arcadia Region

Dragon Quest IX

#161 - Golem
Game Appearance Dragon Quest IX
Console DS
HP 300
MP 0
Attack 175
Defense 210
Agility 99
Experience 1700
Gold 174
Dropped Item Flintstone (common, 1/16)
Mythril ore (rare, 1/128)
Skills Psych Up
Critical strike
Description Though weak against wind, these stony souls will weather a storm of blows before unleashing a cataclysmic critical attack.

If you ask them which monster has the most mates, they won't hesitate to suggest their own big-headed, bricky selves.

Locations Lonely Coast

Dragon Quest X

Dragon Quest XI

#144 - Golem
Material Family
[[File:|100 px]]
HP MP Attack Defense Agility
Exp Gold Drop Royal soil
Mythril ore
420 48 G
Description: None
Normal attack
Desperate attack
Muster Strength
Haunts at:
The Champs Sauvage (Clear skies)
The Other Side (Mid game)
Insula Centralis


Game Appearance Dragon Warrior Monsters
Console GBC
HP 3/5
MP 3/5
Attack 3/5
Defense 2/5
Agility 2/5
Spells Level 13 - PsycheUp
Level 15 - ChargeUp
Level 15 - Strong D
Family Material Family

Monsters 2

Game Appearance Dragon Warrior Monsters 2
Console GBC
HP 6/10
MP 3/10
Attack 7/10
Defense 6/10
Agility 3/10
Spells ChargeUp, Meditate, RockThrow
Family Material Family
Locations Breed a MudDoll with another MudDoll


Golems are rank A members of the material family, but not the top A monster of that group. A Golem acts as the sentinel of the Xeroph Isle shrine and must be defeated in order to help the Incarnus reach its goal.

Joker 2

A golem is a monster found in Bemousoleum only at morning. It is a C rank monster that can be scouted to your team

Joker 2 Professional

Super Light

Monster Battle Road Victory

The Masked Queen and the Tower of Mirrors

A Golem named Briquet is the boss of Galantyne Glades.


A Golem dubbed "The Brick and Mortar Slaughterer" was created to protect the city of Cantlin, only to eradicate its citizens when they began to argue and fight among themselves. It appears as the final boss of the first chapter, intent on destroying the newly rebuilt Cantlin.

Dragon Quest Heroes: Rocket Slime

Golems do not appear until near the end of the game, acting as mechs piloted by platypunk members of the Plob within the Flying Clawtress and can also be piloted by the player once unmanned. They are potent monsters, capable of delivering charging punches and hitting their fists together to ward off opponents that are too close for comfort. If one is already being manned by a platypunk, it must be struck with three Elasto Blasts before the pilot will be forced to disembark. These 'liberated' golems, and ones left unattended, can only suffer another three attacks before they go inoperable and explode, regardless of whether the player is piloting them or they are unmanned. Since they are too big and heavy to be knocked into the air and carried around, a chimaera wing must be thrown at them in order to send them back to town.

Golems can also be used in tank battles, though they act the same way as they do outside of these battles, meaning they do nothing more than stand idle until the player jumps in to command one, being somewhat disadvantageous since only two other crew members will be left free and even more disadvantageous if these remaining crew members are poor at handling the cannons. This aside, golems can be incredibly useful when it comes to sabotaging an enemy tank since their fist-clapping move can quickly break open the entryway of an enemy tank, and their charging punches can wreck a whole wall of machinery when positioned right and easily enable one to reach the enemy's engine when the time arrives, but they can still only deal with three attacks before being defeated. An exploding golem can damage the player both inside and outside of tank battles, so it is recommended to gain some distance when a golem has taken as much as it can.


Golems are beings from Jewish folklore, often portrayed as servants animated from clay that obediently carry out orders but often to warped or far too literal extents.

Other languages

Other languages
French Golem
German Golem
Spanish Gólem
Italian Golem
Korean 골렘

Related monsters

See also

Golem (Class)

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