|Dragon Quest II|
"If that is so, then there will be no forgiveness! You will soon realize your stupidity!"— Hargon
Hargon is a blue skinned humanoid being who wields a crystal-ball-topped staff in his right hand. On his head he wears a finned helmet bearing a circular gem at the forehead, around his neck a necklace with a crystal adornment, and has a shroud draped over his body that prominently shows off a stylized bat - the symbol of his order. He also has sandals. In several ways, he, at a glance, resembles The Dragonlord, insofar as they are both blue-skinned humanoids who carry staves, but whereas the Dragonlord more closely resembles a sorcerer, Hargon's outfit clearly shows his religious origins.
Hargon is a bit of an unusual case as far as Dragon Quest villains go; he is not quite as fleshed-out as the Dragonlord or Zoma, yet he manages to nonetheless be an intimidating villain in his own right and with a distinctive personality, being the devoted head cleric of Malroth's faith in Alefgard. Hargon is justifiably hated by the public (for good reason) and the kingdoms of the land and heroes both oppose and hunt his minions. Despite this, Hargon rose among his fellows to lead by example and spread Malroth's will across the land.
Hargon's faith in his patron is absolute, and serves as a dark mirror of the heroes' strength of will. Even when interrupted in his fortress he chastises the heroes for interrupting his prayer session.
Hargon is much more proactive than the other early Dragon Quest villains. He is motivated by unswerving faith and righteous anger, and is willing and able to smite any that defy his faith. He does his patron's bidding by spreading pain and suffering across the land and weakening the ability of humanity to resist. He takes special pride in trying to strike terror in the hearts of the populace, which he succeeds at to the point where the King of Tantegel goes into hiding and the Kingdom of Moonbrooke is completely destroyed.
Hargon's overarching goal is to establish his dark faith in a region otherwise dominated by the forces of light. He leads a legion of loyal worshippers and monsters to terrorize the countryside. His goals are always pushed towards angling humanity towards despair, and, in turn, driving them towards the worship of Malroth in order to save themselves.
In spite of his faith, Hargon, fittingly for an archvillain, is vain, arrogant, and cruel. He possesses extremely powerful magic, and can invoke powerful curses on those who defy him - even the heroes are not immune, and Hargon nearly succeeds at killing the Prince of Cannock in this fashion.
Hargon is established as the big villain at the start of the game, his minions attacking the kingdom of Moonbrooke and leaving only one soldier to struggle to Lorasia to deliver news of the attack before perishing from the hardships endured. The Princess of Moonbrooke, one of the descendants of Roto, manages to survive the assault but is cursed by Hargon into the form of a dog. The Prince of Lorasia is sent out to stop Hargon, and he later gains the support of the Prince of Cannock and Princess of Moonbrooke (the latter after freeing her from her curse).
Hargon is later defeated by the heroes in his castle, which sits on the Plateau of Rhone. In his last breath, Hargon offers himself to Malroth as a sacrifice and dies. This act of defiance allows Malroth to come forth into the world, triggering the final boss battle.
Hargon can be obtained by breeding Whiteking + Metalking
While not an obtainable monster in the game nor one that is even seen, Hargon is mentioned in the library entry for Atlas.
Hargon can be synthesized in this game.
|Joker 2 Synthesising|
Rank and Slot No.
|Joker 2 Rank and Slot No.|
- Main article: Hargon (Dragon Quest)
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5 Sigils • Celestial skein • Echoing Flute • Eye of Rubiss • False idol • Golden Key • Jailers Key • Moonshard • Ra's mirror • Ship • Silver Key • Subtle shuttle • Sunken treasure • Teleportal • Floodgate key • Windbreaker • Yggdrasil leaf