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|Introduced in||Dragon Quest|
Heal is a recurring spell in the Dragon Quest series. As its name suggests, it functions to restore the Hit Points of the character it is used on. As the seminal spell of the franchise, Heal is almost always the first spell learned by the Hero/Heroine in their adventure. It is related to the more powerful spells Midheal, Moreheal, Multiheal, Fullheal, and Omniheal.
Heal and its variations are commonly learned by Priests and the game's Hero.
Certain monsters (e.g. a healslime) can also know this spell, with more powerful palette swaps knowing improved versions of the spell.
Heal is learned by the Hero at Level 3. In the original version it will restore 10~17 HP for 4 MP, and 25~30 for 3 MP in the remakes.
The Prince of Cannock knows the spell upon being recruited. It restores 23~42 hit points in the original, and 25~30 in the remakes. Both versions cost 3 MP.
Heal is automatically learned by one who is a Priest from the beginning, but those who become a Priest or Sage in the Alltrades Abbey need to advance one Level to learn it. In the mobile port, this is changed so that anyone who becomes a Priest or Sage automatically knows the spell at level 1.
The Hero can learn it much sooner for use in battle in the NES Version if a glitch is exploited in Ruida's Tavern where too many companions are registered, though it will prevent the Hero from being able to learn it for use on the world map.
Dragon Quest IV is the installment that finalized the MP cost and HP range of the spell, with no subsequent game deviating from this new standard.
Dragon Quest V
Heal is already known by several party members upon their joining the party or after leveling up. Everyone else can obtain it at the first rank of the Priest vocation.
In addition to the Hero and Maribel, any character that becomes a Priest at Alltrades Abbey learns the spell at the first rank. It is also learned by Shepherds at rank 3, the Florajay monster class at rank 2, and the Healslime monster class at rank 2.
Heal initially restores the usual 30~40 hit points when used, but when the caster's magical mending surpasses 50 it will gradually improve in potency. Once the caster's mending has reached 999, the spell will restore 155~165 HP.
Heal restores around 30 HP to a single ally for 2 MP. It can be learned from various skillsets, which includes Aquapothecary, Cleanser, Cure-all, Defender, Fortifier, Green Finger, Hawkhart III, Healer, Priest, Slimer, and Speedster.
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