Heal is a recurring spell in the Dragon Quest series. As its name suggests, it functions to restore the Hit Points of the character it is used on. As the seminal spell of the franchise, Heal is almost always the first spell learnt by the Hero/Heroine in their adventure. It is the first in a series that includes Midheal, Moreheal, Multiheal, Fullheal, and Omniheal.
Heal and its variations are commonly learnt by Priests and the game's Hero.
Certain monsters (e.g. Healslime) can also know this spell, with more powerful palette swaps knowing improved versions of the spell.
Appearances[]
Dragon Quest[]
Making its debut alongside the series, it is learned by the Hero at Level 3, restoring 10~17 HP in the original version, and 25~30 in the remakes. It costs 4 MP to cast in the original and 3 MP to cast in the remakes, and is used by Drackymas, Skeleton scrappers, Raving lunaticks, Skeleton soldiers, and Hocus chimaeras, though only in the remakes for the birds.
Dragon Quest II[]
The Prince of Cannock knows the spell upon being recruited. It restores 23~42 HP in the original, and 25~30 in the remakes. Both versions cost 3 MP, and is also used by Healslimes, Hawk men, Gremlins, and Orc chieftains.
Dragon Quest III[]
Heal is automatically learnt by one who is a Priest from the beginning, but those who become a Priest or Sage in the Alltrades Abbey need to advance to Level 2 to learn it. In the mobile port onwards, this is changed so that anyone who becomes a Priest or Sage automatically knows the spell at level 1. In addition, it is also learned by Erdrick at level 4, though he can learn it much sooner for use in battle in the NES version if a glitch is exploited in Patty's Party Planning Place where too many companions are registered, though it will prevent him from being able to learn it for use on the world map.
The spell itself restores at least 30 HP and costs 3 MP to cast once again, while also causing damage to Zoma after the Sphere of Light is used on him. It is also used by Bag o' laughs and Mushroom mages, as well as Healslimes once again.
Dragon Quest IV[]
The basic Heal spell is known by Kiryl and Meena at level 1, with Healie and Laurel already knowing the spell. It costs 2 MP to cast and heals 30~40 HP (unless it heals the target completely) to party members, while also being used by Flying doctors, Wimps, Pterygotuses, Master Kung, and Tigergram, as well as Healsimes and Mushroom Mages once again. It is also learned by the Hero in the remakes at levels 2 to 4, depending on thier wisdom.
Dragon Quest V[]
Heal is already learned by Honey, Pankraz, recruited Healslimes, Slime Knights, and Conkuisitors, as well as Dwight, and is learned by the Hero at level 4 and recruited Conkuistadors and Epipanies at level 5. It costs 3 MP to use and is used by Slime knights, Dwight, and the Winter Queen, as well as Drackymas, Healslimes, and Hocus Chimaeras once again, with Epipanies and Conkuisitors also casting it in the remakes.
Dragon Quest VI[]
Heal is already known by Milly, Nevan, Amos, Goowain, Healie, and Kingsley, when they join and the Prince of Somina at level 4. Everyone else can obtain it at the first rank of the Priest vocation, and once again costs 2 MP to cast. It is also used by Tree fellers, Ewwnicorns, Metal slime knights, Hocus dreamaeras, and Corpsickles, as well as Healsimes and Slime Knights once again.
Dragon Quest VII[]
Heal is learned by the Hero and Maribel at level 10, as well as any character that becomes a Priest at Alltrades Abbey learns the spell at the first rank. It is also learnt by Shepherds at rank 3, the Kingfuchsia monster class at rank 2, and the Healslime monster class at rank 2. It once again costs 2 MP to cast, and is also used by Little devils, Caper tigers, Shamen, Cheeky devils, Epipanies, Conkuistadors, Quayhorses, the Crabble-rouser boss in the The Tower, Drill sergeant, Oinkubuses in The Likeness of the Great Evil, and the Dread herring in the Temple Palace basement, as well as Healslimes, Slime Knights, and Metal Slime Knights once again.
Dragon Quest VIII[]
The basic Heal spell is already known by Angelo upon joining, and is learned by the Hero at level 3, as well as Yangus by investing 10 points into his Humanity skill tree. It once again costs 2 MP to cast, and is also used by Fencing foxes, Giant moths, Night foxes, and Chimaeras, as well as Healslimes, Drackymas, Slime Knights, Metal Slime Knights, and Mushroom Mages once again.
Dragon Quest IX[]
Heal is already known by Priests, and is learned by Sages at level 2, Minstrels at level 3, Luminaries at level 4, Paladins at level 7, Thieves at level 9, and Rangers at level 10. It initially restores the usual 30~40 hit points when used, but when the caster's magical mending surpasses 50 it will gradually improve in potency. Once the caster's mending has reached 999, the spell will restore 155~165 HP. It costs 2 MP to cast once again, and is also used by the Wight Knight, as well as Healslimes, Slime Knights, and Mushroom Mages once again.
Dragon Quest X[]
Learned by Thieves at level 8, Paladins at level 4, Minstrels at level 2, Luminaries at level 5, Rangers at level 6, and already learned by Priests, Sages and Death Masters, it acts the same as in IX, and costs 2 MP to cast once again. It is also used by Guaardvarks, Metal healies, Shellie's Mothers, and Bedora, as well as Raving Lunaticks, Healslimes, Gremlins, Slime Knights, once again.
In addition, it is also learned by investing 3 skill points into a recruited Slime Knight's Magic Rider skill tree, a recruited Restless armour's Wonder Armor skill tree, a recruited Healslime's Hoimin Style Recovery and the Kaifuku skill tree, while the spell itself can be enhanced with the Master Orb system from 3.1 onwards. Fuura already knows this spell in the Offline version of the game.
Dragon Quest XI[]
The Hero learns Heal at level 5, and Serena will join the party having already mastered the spell. It costs 3 MP to cast for the first time since V, has a base range of 25~35, and a maximum range of 35~45. It is also used by Wizened wizards, Tricky devil, as well as Healslimes, Little Devils, Slime Knights, and Metal Slime Knights once again.
Dragon Quest Monsters: Joker[]
Heal restores around 30 HP to a single ally for 2 MP, and can be learned from various skillsets, which includes Aquapothecary, Cleanser, Cure-all, Defender, Fortifier, Green Finger, Hawkhart III, Healer, Priest, Slimer, and Speedster.
Dragon Quest of the Stars[]
Appears as a spell for the Priest vocation and it is used by Rotten eggs during battle.
Dragon Quest Tact[]
Acting the same as in previous appearances, it is already learned by Skeleton Scrappers, Hocus Chimaeras, Healslimes, Hades condors, Healie, Wimps, Ewwnicorns, Bushy Babies, and Goonache goodies when they are recruited, costing 7 MP to cast. In addition, various versions of this spell make their debut.
Dragon Quest Treasures[]
Acting the same as in previous appearances once again, it is already learned by Drackymas, Orc Kings, Hades Condors, King Slimes, Wight princes, Hat hamwitches, Orc queens, Shadow Ministers, Cutie slimes, Soggy hands, and Ultra marines when they are recruited, costing 3 MP to cast for the first time since XI.
Dragon Quest Champions[]
Acting the same as in previous appearances once again, it is already learned by Priests and costs 8 MP to cast. It is also used by Healslimes once again.
Infinity Strash: Dragon Quest - The Adventure of Dai[]
Named Magic Bullet: Heal it's part of Maam's Magic Bullet Gun. It heal an ally with the lowest HP, restoring (depend on the level) a small amount of HP.
Gallery[]
Other languages[]
Other languages | |
French | Premiers Secours |
German | Heilung Heil (M) |
Spanish | Minicuración Curación (DQTreasures) |
Italian | Minicura |
Dutch | Unknown |
Norwegian | Unknown |
Greek | Unknown |
Portuguese | Unknown |
Russian | Unknown |
Chinese | Unknown |
Korean | Unknown |
See also[]