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Hero (Dragon Quest VIII)

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Dragon Quest series character
Hero
Dragon Quest VIII
Dq8 Hero
Japanese Name 主人公
Rōmaji Shujinkō
Title Captain of the Guard
Class Hero
Race Half-human, half-Dragovian
Age 18

The Hero of Dragon Quest VIII is an 18 year old, low-ranking royal guardsman in Trodain Castle. He was one of the small band who survived Dhoulmagus' deadly attack, along with his current traveling companions Trode, Medea and Munchie, the faithful mouse who lives in the Hero's bag. After defeating Dhoulmagus, the Hero continued to seek a way to lift the curse on Trode, Medea and Castle Trodain.

The Hero is a versatile character, as equally proficient in armed combat as he is in using healing spells and support magic. His preferred weapons are swords, spears and boomerangs. The Hero's default name is Eight referencing the title of the game, Dragon Quest VIII.

Appearance and Personality

Like all Dragon Quest heroes, the Hero is perpetually silent throughout the game.

The Hero is chivalrous, stoic, abstentious, demurring, humble, courageous, indefatigable, and strong. In contrast to heroes of other games, this Hero dresses very casually, a consequence of his lowborn upbringing as opposed to being royalty or some kind of chosen one. Hero's greatness is gained through moral uprightness, rather than through divine birthright.

He also does not appear to wear any kind of armour (irrespective of whatever he may actually have equipped). His red bandana has become one of his iconic features. Dragon Quest VIII has a character's in-game appearance change based on their weapon and shield, a first for the series.


Skills and Abilities

Curse Resistance - The Hero has a higher natural resistance to curses than his companions.

Munchie's Breath - The Hero is the only party member that may feed cheese to Munchie in battle to use Munchie's Breadth. Using any cheese as an item takes regular priority to execute and may only be used twice per battle.

Call Team - After clearing Rank E in the Monster Arena, Morrie will reward the Hero with the ability to call his monster team in the battlefield. This ability costs 0 MP and will always be executed first in the following round. However, each monster team may only be called once per battle.

Ability MP Points Target Tension Info Oomph
Attack +5 - 4 - - Increase the sword attack +5. -
Dragon Slash 0 9 one no Inflicts 150% damage on dragons (otherwise normal damage). no
Flame Slash 0 15 one yes Inflicts 150% damage (reduced if enemy is resistant to fire). yes
Attack +10 - 22 - - Increase the sword attack +10. -
Metal Slash 0 30 one yes Inflicts 1-2 damage on metal monsters. no
Attack +15 - 40 - - Increase the sword attack +15. -
Critical Hit % - 40 - - Increase the critical hit % with the sword. -
Falcon Slash 0 52 one yes 2 slashes per attack each ~75%. yes
Attack +25 - 66 - - Increase the sword attack +25. -
Miracle Slash 4 82 one yes Inflicts 125% damage and restores your HP by 50% of damage. yes
Gigaslash 20 100 group yes Inflicts up to 239 damage to each member of a group. yes
Gigagash 20 100* group yes Inflicts up to 331 damage to each member of a group.

no

  • Requires 100 points in both swords and courage

Ability MP Points Target Tension Info Oomph
Crosscutter Throw 2 6 all Yes The first enemy is hit twice. yes
Attack +5 - 12 - - Increase the boomerang attack +5. -
Power Throw 4 18 all Yes Slightly less damage but damage is shared out equally. yes
Attack +10 - 25 - - Increase the boomerang attack +10. -
Firebird Throw 6 32 all Yes 36-44 damage to all enemies. no
Attack +15 - 40 - - Increase the boomerang attack +15. -
Super Throw 4 52 all Yes More powerful version on 'Power Throw' Damage approx: 150%. Does not reduce in damage after each enemy. yes
Attack +20 - 66 - - Increase the boomerang attack +20. -
Starburst Throw 8 82 all yes 76-84 damage to all enemies. no
Gigathrow 15 100 one yes Inflicts up to 284 damage to a single enemy. no

Ability MP Points Target Tension Info Oomph
Attack +5 - 3 - - Increase the spear attack +5. -
Mercurial Thrust 0 7 one Yes The Hero is first to attack Damage approx: 80%. Yes
Thunder Thrust 3 12 one Yes An attack highly likley to be a critacal hit. Also higly inaccurate. No
Attack +10 - 18 - - Increase the spear attack +10. -
Multithrust 4 25 1-4 Yes 3-4 thrusts per attack at approx: 50% damage each. Yes
Critical Hit % - 40 - - Increase the critical hit % with the spear. -
Clean Sweep 0 45 group Yes Initial damage approx: 80% decreases from left to right. Yes
Lightning Thrust 0 59 one No More powerful version of Thunder Thrust (50/50 chance). No
Attack +25 - 77 - - Increase the spear attack +25. -
Lightning Storm 25 100 all Yes Inflicts 190-220 damage on all enemies. No

Ability MP Points Target Tension Info Oomph
Attack +5 - 4 - - Increase the fisticuffs attack +5 -
Defending Champion 0 11 self yes More powerful defending action (damage reduced by 90%). no
Stone's Throw 0 17 group yes 8-20 damage on a group of enemies. no
Knuckle Sandwich 2 24 one no Inflicts 150% points of damage. yes
Attack +20 - 33 - - Increase the fisticuffs attack +20 -
Thin Air 2 42 all yes Inflicts up to 132 points of damage on all enemies. no
Critical Hit % - 52 - - Increase the critical hit % with the fisticuffs. -
Multifists 0 70 1-4 yes 4 blows per attack each at approx: 33%. yes
Boulder Toss 4 82 all yes Inflicts 72-104 damage on all enemies. no
Attack +50 - 100 - - Increase the fisticuffs attack +50. -

Ability MP Points Target Tension Info Oomph
Zoom 1 8 field - Teleports player to entrance of known location (outdoors only). -
Tingle 2 16 party no Cures party of sleep and paralyed status changes. no
Fizzle 4 28 group no Prevents a group of enemies from using magic. no
Holy Protection 3 40 field - Avoid random battles against weak monsters. -
Zap 6 48 all yes Inflicts up to 88 damage on all enemies. no
MP Used 3/4 - 56 - - Reduces the MP cost to 3/4. -
Kamikazee 1 70 all no The Hero sacrifices himself to deal high damage to all enemies or to kill them. no
Omniheal 36 82 party  no Restores full HP to all party members. no
MP Used 1/2 - 90 - - Reduces all MP costs to half of the original cost. -
Kazap 15 100 group yes Inflicts up to 220 damage on a group of monsters. no
Gigagash 20 100* group yes Inflicts up to 331 damage to each member of a group. no
  • Requires 100 points in both swords and courage

Ability MP Level Target Tension Info
Heal 2 3 one yes Restores 30-40 HP to one character.
Squelch 2 4 one no Cures one character of poison and envenomated status changes.
Evac 2 6 field - Teleports player back to dungeon enterance (Dungeons only).
Sizz 4 11 group yes Inflicts up to 35 fire damage on each member of a group.
Midheal 3 18 one yes Restores 75-90 HP to one character.
Sizzle 6 20 group yes Inflicts up to 62 fire damage on each member of a group.
Fullheal 6 27 one no Restores all HP to one character.
Zing 8 29 one no Revives a dead character with 50% of their HP (50% success rate).
Kasizzle 10 32 group yes Inflicts up to 170 fire damage on each member of a group.
Dragon Soul 64 65 one yes Inflicts around 500 damage to one enemy.(ignores enemy defense, magic attack)

Skill Tips

Swords pay off if you are in pursuit of metal monsters, with Metal Slash (30 points) being particularly useful. If you accumulate 100 points in swords and courage you learn the almighty Gigagash, although this takes quite some time to achieve. The Hero is allowed to use a variety of different swords throughout the game. Swords are very good in situations against bosses. They become even more useful when you learn Falcon Slash (52 Points) which makes you attack twice for 0 mp. With the use of that skill and a sword called the Uber Falcon Blade It is possible to hit 4 strikes in one turn of the Hero attacking.

Note:It is highly recommended to never reach 100 in Any skill because it takes too many points that can be applied in a different skill set.

Spears are ideal for hunters of metal monsters in particular, with Thunder Thrust (12 points) and Lightning Thrust (59 points). The Multithrust (25 points) is also worth a try against single enemies. Spears are extremely useful in the beginning of the game so most players prioritize as such. This is commonly used if Yangus uses Scythes.

Boomerangs are a real boon in the beginning of the game because they attack all enemies. It is highly recommended to get boomerangs to 52 points in order to get superthrow which allows the Hero to hit everyone for 150% damage with no damage decline.

Fisticuffs is largely ineffectual to the other skills, although some actions are worth a try like Thin Air (42 points). The Hero can only make a real impression when he learns Attack + 50 (100 points). It is recommended that Jessica and/or Yangus learn fisticuffs for Thin Air making it obsolete for the Hero.

Courage is extremely useful as a means of learning traits that reduce MP consumption (at 56 and 90 points). Don't ignore the advanced attacks either (Zap, 48 points and Kazap at 100 points), or the Omniheal spell at 82 points.

Munchie

Munchie is the pet mouse of The Hero, and usually rides around in his coat pocket. He displays different abilities when given particular types of cheese by The Hero, and sometimes helps out by traveling through cracks to travel through areas too small for the party. Upon playing post game, information pertaining to Munchie is revealed.

Trivia

  • His hairstyle resembles Goten during the final moments of Dragonball Z, and even spikes up like a Super Saiyan when his tension is maxed. This little feature was added to the American and European release of the game, as a shout out to fans of Toriyama's work.
  • Since he is only half Dragovian it is possible that the hero has no dragon form (he doesn't become a dragon in dragon soul).
  • His Trodain robe can be obtained in Dragon Quest 9 as an easter egg by defeating Rhapthorne as a legacy boss.

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