|Dragon Quest VIII|
|Title(s)||Captain of the Guard|
|Family|| Eltrio (father) †|
Xia (mother) †
Chen Mui (grandfather)
Prince Charmles (cousin)
Hero in VIII is an 18 year old, low-ranking royal guardsman in Trodain Castle. He was one of the small band who survived Dhoulmagus' deadly attack, along with his current traveling companions Trode, Medea and Munchie, the faithful mouse who lives in the Hero's bag. After defeating Dhoulmagus, the Hero continued to seek a way to lift the curse on Trode, Medea and Castle Trodain.
The Hero is a versatile character, as equally proficient in armed combat as he is in using healing spells and support magic. His preferred weapons are swords, spears and boomerangs. The Hero's default name is Eight referencing the title of the game, Dragon Quest VIII.
The Hero of Dragon Quest VIII has long green boots, and green pants. He has a blue shirt, and a orange jacket, bearing a striking resemblance to Goku and Gohan from the Dragon Ball series. He has a belt, and a green bag, which his pet mouse sleeps in, and where he stores all of his items. He has a sheath on his back, brown hair and black eyes and a red bandanna on the top of his head.
Like all Dragon Quest heroes, the Hero is perpetually silent throughout the game. However, his is pure-hearted, and will help anyone in need of help.
The Hero is chivalrous, stoic, abstentious, demurring, humble, courageous, indefatigable, and strong. In contrast to heroes of other games, this Hero dresses very casually, a consequence of his lowborn upbringing as opposed to being royalty or some kind of chosen one. Hero's greatness is gained through moral uprightness, rather than through divine birthright.
He also does not appear to wear any kind of armour (irrespective of whatever he may actually have equipped). His red bandanna has become one of his iconic features. Dragon Quest VIII has a character's in-game appearance change based on their weapon and shield, a first for the series.
After the defeat of Rhapthorne, the Hero will be promoted as the head guard in castle Trodain. He will be assigned the task to accompany princess Medea to Savella Cathedral for her wedding to prince Charmles. Depending on whether the Argon Ring is in possession, the ending differs. The ring may be attained in the Hero's side quest.
This side quest reveals the Hero's origin story in the Dragovian Sanctuary. After defeating the Lord of the Dragovians, Chen Mui will admit to being the Hero's maternal grandfather. The Hero is actually the union of a human and Dragovian, the father being Eltrio, the missing prince from the Kingdom of Argonia and the mother being Chen Mui's daughter, Xia.
When the Hero came of age, the Dragovian Elders decided to exile him from the sanctuary with his memories sealed off. This seal takes on the form of a curse which displaces other curses making the Hero less susceptible to curses compare to others. Unwilling to let his grand child live alone in the human world, Chen Mui agreed to take the form of a mouse to accompany him.
Once Chen Mui gives the Hero the Argon Ring, the alternate ending will be unlocked. Instead of helping Medea run away, king Clavius permits the Hero to replace Charmles in fulfilling the royal marriage with Medea.
It is revealed throughout the course of the story that the Hero is indeed the Chosen One. The Hero is not performing magnanimous and valiant acts to attain greatness, but it is natural for one as great as he to perform all of these things.
Traits & Abilities
Curse Resistance - The Hero has a natural immunity to curses.
Munchie's Breath - The Hero is the only party member that may feed cheese to Munchie in battle to use Munchie's Breath. Using any cheese as an item takes regular priority to execute and may only be used once per battle.
Call Team - After clearing Rank E in the Monster Arena, Morrie will reward the Hero with the ability to call his monster team in the battlefield. This ability costs 0 MP and will always be executed first in the following round. However, each monster team may only be called once per battle.
|Attribute||Starting Stats||Maximum Stats|
|Attack +5||NaN||4||NaN||no||Increase the sword attack +5.||no|
|Dragon Slash||0||9||one||no||Inflicts 150% damage on dragons (otherwise normal damage).||no|
|Flame Slash||0||15||one||yes||Inflicts 130% damage (reduced if enemy is resistant to fire).||yes|
|Attack +10||NaN||22||NaN||no||Increase the sword attack +10.||no|
|Metal Slash||0||30||one||yes||Inflicts 1-2 damage on metal monsters, 150% damage to machines.||no|
|Attack +15||NaN||40||NaN||no||Increase the sword attack +15.||no|
|Critical Hit %||NaN||40||NaN||no||Increase the critical hit to 1/32 when equipped with a sword.||no|
|Falcon Slash||0||52||one||yes||2 slashes per attach each ~75%.||yes|
|Attack +25||NaN||66||NaN||no||Increase the sword attack +25.||no|
|Miracle Slash||4||82||one||yes||Inflicts 125% damage and restores your HP by 50% of damage dealt.||yes|
|Gigaslash||20||100||group||yes||Inflicts up to 207~239 damage to each member of a group.||yes|
|Gigagash||20||100*||group||yes||Inflicts up to 271~331 damage to each member of a group.||
- Requires 100 points in both swords and courage
|Attack +5||0||3||auto||no||Increase the spear attack +5.||no|
|Mercurial Thrust||0||7||one||yes||The Hero is first to attack; Damage approx: 80%.||yes|
|Thunder Thrust||3||12||one||yes||A hit highly likely to be a critical hit.||no|
|Attack +10||no||18||auto||no||Increase the spear attack +10.||no|
|Multithrust||4||25||1-4||yes||3-4 thrusts per attack at approx: 50% damage each.||yes|
|Critical Hit %||no||40||auto||no||Increase the critical hit rate to 1/32 when equipped with a spear.||no|
|Clean Sweep||0||45||group||yes||Initial damage approx: 80% decrease from left to right. Bears the grapple/rock element in the 3ds version.||yes|
|Lightning Thrust||0||59||one||no||More powerful version of Thunder Thrust (all hits critical).||no|
|Attack +25||no||77||auto||no||Increase the spear attack +25.||no|
|Lightning Storm||25||100||all||yes||Inflicts 190-220 damage on all enemies.||no|
|Crosscutter Throw||2||6||all||yes||The first enemy is hit twice.||yes|
|Attack +5||no||12||auto||no||Increase the boomerang attack +5.||no|
|Power Throw||4||18||all||yes||Slightly less damage but damage does not decrease.||yes|
|Attack +10||no||25||auto||no||Increase the boomerang attack +10.||no|
|Firebird Throw||6||32||all||yes||36-44 damage to all enemies.||no|
|Attack +15||no||40||auto||no||Increase the boomerang attack +15.||no|
|Super Throw||4||52||all||yes||More powerful version on 'Power Throw' Damage approx: 150%.||yes|
|Attack +20||no||66||auto||no||Increase the boomerang attack +20.||no|
|Starburst Throw||8||82||all||yes||76-84 damage to all enemies.||no|
|Gigathrow||15||100||one||yes||Inflicts up to 233~284 damage to a single enemy.||no|
|Attack +5||no||4||auto||no||Increase the fisticuffs attack +5||no|
|Defending Champion||0||11||self||yes||More powerful defending action (damage reduced by 90%).||no|
|Stone's Throw||0||17||group||yes||8-20 damage on a group of enemies.||no|
|Knuckle Sandwich||2||24||one||no||Inflicts 150% points of damage.||yes|
|Attack +20||no||33||auto||no||Increase the fisticuffs attack +20||no|
|Thin Air||2||42||all||yes||Inflicts up to 108~132 points of damage on all enemies.||no|
|Critical Hit %||no||52||auto||no||Increase the critical hit rate to 1/32 when fighting barehanded.||no|
|Multifists||0||70||1-4||yes||4 blows per attack each at approx: 33%.||yes|
|Boulder Toss||4||82||all||yes||Inflicts 72-104 damage on all enemies.||no|
|Attack +50||no||100||auto||no||Increase the fisticuffs attack +50.||no|
|Zoom||1||8||party||no||Teleports player to entrance of known location (outdoors only).||no|
|Tingle||2||16||party||no||Cures party of sleep and parlyzed status changes.||no|
|Fizzle||4||28||no||no||Prevents enemy group from using magic.||no|
|Holy Protection||3||40||group||no||Random encounters with enemies whose level is lower than the hero is avoided. Lasts for 127 steps.||no|
|Zap||6||48||all||yes||Inflicts up to 72~88 damage on all enemies.||no|
|MP Used 3/4||no||56||auto||no||Reduces the MP cost to 3/4.||no|
|Kamikazee||1||70||all||no||The Hero sacrifices himself to deal high damage to all enemies.||no|
|Omniheal||36||82||party||no||Restores full HP to all party members.||no|
|MP Used 1/2||no||90||auto||no||Reduces the MP cost to 1/2.||no|
|Kazap||15||100||group||yes||Inflicts up to 180~220 damage on a group of monsters.||no|
|Gigagash||20||100*||group||yes||Inflicts up to 271~331 damage to each member of a group.||no|
- Requires 100 points in both swords and courage
|Heal||2||3||one||yes||Restores 30-40 HP to one character.|
|Squelch||2||4||one||no||Cures one character of poison and envenomated status changes.|
|Evac||2||6||party||no||Teleports player back to dungeon entrance (Dungeons only).|
|Sizz||4||11||group||yes||Inflicts up to 29~35 fire damage on each member of a group.|
|Midheal||3||18||one||yes||Restores 75-90 HP to one character.|
|Sizzle||6||20||group||yes||Inflicts up to 53~62 fire damage on each member of a group.|
|Fullheal||6||27||one||no||Restores all HP to one character.|
|Zing||8||29||one||no||Revives a dead character with 50% of HP (50% success rate).|
|Kasizzle||10||32||group||yes||Inflicts up to 150~170 fire damage on each member of a group.|
|Dragon Soul||64||65||one||yes||Inflicts 420~520 non-elemental damage to one enemy (Ignores enemy defense, magic attack)|
Swords pay off if you are in pursuit of metal monsters, with Metal Slash (30 points) being particularly useful. If you accumulate 100 points in swords and courage you learn the almighty Gigagash, although this takes quite some time to achieve. The Hero is allowed to use a variety of different swords throughout the game. Swords are very good in situations against bosses. They become even more useful when you learn Falcon Slash (52 Points) which makes you attack twice for 0 mp. With the use of that skill and a sword called the Uber Falcon Blade It is possible to hit 4 strikes in one turn of the Hero attacking.
Note: It is highly recommended to never reach 100 in Any skill because it takes too many points that can be applied in a different skill set.
Spears are ideal for hunters of metal monsters in particular, with Thunder Thrust (12 points) and Lightning Thrust (59 points). The Multithrust (25 points) is also worth a try against single enemies. Spears are extremely useful in the beginning of the game so most players prioritize as such. This is commonly used if Yangus uses Scythes.
Boomerangs are a real boon in the beginning of the game because they attack all enemies. It is highly recommended to get boomerangs to 52 points in order to get superthrow which allows the Hero to hit everyone for 150% damage with no damage decline.
Fisticuffs is largely ineffectual to the other skills, although some actions are worth a try like Thin Air (42 points). The Hero can only make a real impression when he learns Attack + 50 (100 points). It is recommended that Jessica and/or Yangus learn fisticuffs for Thin Air making it obsolete for the Hero.
Courage is extremely useful as a means of learning traits that reduce MP consumption (at 56 and 90 points). Don't ignore the advanced attacks either (Zap, 48 points and Kazap at 100 points), or the Omniheal spell at 82 points.
Munchie is the pet mouse of The Hero, and usually rides around in his coat pocket. He displays different abilities when given particular types of cheese by The Hero, and sometimes helps out by traveling through cracks to travel through areas too small for the party. Upon playing post game, information pertaining to Munchie is revealed.
- In the mobile (Android/iOS) release, the trailer shows his name as "エイト", Eight.
- His hairstyle resembles Goten during the final moments of Dragonball Z, and even spikes up like a Super Saiyan when his tension is maxed. This little feature was added to the American and European release of the game, as a shout out to fans of Toriyama's work.
- His Trodain robe can be obtained in Dragon Quest 9 as an easter egg by defeating Rhapthorne as a legacy boss.
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