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Hero (class)

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Hero is an advanced vocational class in the Dragon Quest game series.


The Hero class draws on the power of heroes past in order to save the world. The Hero regains HP every round. The higher the tier level, the more HP regained. In order to become a Hero, one must master three intermediate classes or two intermediate classes and an advanced class. The player can also obtain a Hero Heart from defeating God in 19 turns or less.



In Dragon Quest III, Hero is the class belonging solely to the Hero of the game. While the hero gains no special powers (such as the ones stated above), the Hero can learn many exclusive Spells.


Stat Changes

Statistics Change
Battles to Master 149
Strength +10%
Wisdom -15%
Style +15%
Max HP +10%
Max MP +10%


Level Title Learns Battles Needed Target Info MP
1 Village Hero Kaclang Party Turns party into steel
2 City Hero Disruptive Wave All enemies Removes all magical effects on enemies
3 Island Hero Zap All enemies Electrocutes all enemies 8
4 Country Hero Kazap One group Electrocutes all enemies 15
5 National Hero Meditation Self Heals user
6 World Hero Gigaslash One enemy High damage 20
7 Super Hero Gigaspark All enemies Electrocutes all enemies 25
8 Legend Megazap One enemy Really hurts an enemy 10


Stat Changes

Statistics Change
Battles to Master 200
Strength +10 Percent
Agility Null
Guard Null
Intelligence +15 Percent
Appearance +10 Percent
Max HP +10 Percent
Max MP +10 Percent
Mastery Bonus +31 Bonus to HP


Level Title Learns Battles Needed Target Info MP
1 Archetype Nothing 0
2 Defender Ironize 8 All Allies Turns all allies to iron, preventing them from being attacked but also prevents them from attacking 2
3 Paragon Revive 20 One Ally Revives one fallen ally with full HP 15
4 Savior Zap 50 All Enemies Causes ~80HP damage in electric damage 6
5 Guardian DeMagic 80 All Enemies Removes all positive statuses from all enemies 0
6 Avatar Thordain 110 One Group Causes ~200 HP in electric damage to one group of enemies 15
7 Legend Gigaslash 150 One Group Does ~400 HP damage to one group of enemies 15
8 Chosen One Alldain 200 One Enemy Takes 10 MP from other party members, causes ~600 HP in electric damage All

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