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Immigrant Town is an essential place in Dragon Quest III. It is east of the village Soo, and someone from that village came to create another village. This is a key location, because it contains the Yellow Orb, an item needed to hatch Lamia. The town's name is "Dealer's name"-Burg. (For example, let's say you name your dealer "Jacob". The town's name will be "Jacob-Burg".)
Growing The Town
The town will just be cleared and a villager from Soo will be awaiting an arrival for a dealer. Bring him a dealer alive to progress.
Walk in and out a few times to get the item shop in the town. It will be ran by your dealer you gave. The shop only sells medical herbs and leather hats. So don't try to buy that (unless you really need medical herbs at that time).
The requirements to reach this level of the town are to
Once completed just go in and out until you see the founder's house. During the process of going in and out of town, you will see and inn, theater, weapons and armor shop, stronger item shop, jail, and the founder's house being built. The town seems happy, but some people think the dealer overworks them.
To get to this, you have to have completed stage three, then go to night. Go near the jail, and you will see 3 people discussing whether the founder should be put in jail, and they do agree. Go sleep in, then find out that the dealer is in jail! He/She will tell you to search behind the throne is his/her house. Start searching and find the Yellow Orb. The dealer will also tell you that he/she will start thinking about what they have done and how they can improve. The music also changes from stage 1-3.
Stage Five (Optional)
This only happens after you hatch Lamia. Once you arrive there, the dealer will be out of jail, though he/she will tell you that he/she is moving back to Ruida's Tavern, because he thinks that the villagers can make the town better on their own. Now, if you really want him/her back in your team, you can get the dealer back.
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