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The Immigrant Town is an essential place in Dragon Quest III. It is east of the village Persistence, and someone from that village came to create another village. This is a key location, because it contains the Yellow Orb, an item needed to hatch Ramia. The town's name is "Merchant's name"-Burg. (For example, let's say you name your merchant "Jacob". The town's name will be "Jacob-Burg".)

Growing The Town[]

Stage One[]

The town will just be cleared and a villager from Persistence will be awaiting an arrival for a dealer. Bring him a dealer alive to progress.


Stage One item shop
Item Price Attributes
Medicinal herb 8 G Heals 30+ HP for one ally
Leather hat 80 G Defense +2


Stage Two[]

Walk in and out a few times to get the item shop in the town. It will be ran by your merchant you gave. The shop only sells medicinal herbs and leather hats. So don't try to buy that (unless you really need medical herbs at that time).


Stage Two item shop
Item Price Attributes
Medicinal herb 8 G Heals 30+ HP for one ally
Holy water 20 G Repels weaker monsters
Chimaera wing 25 G Returns user to last visited town
Leather hat 80 G Defense +2


Treasure:

Stage Three[]

The requirements to reach this level of the town are to

Once completed just go in and out until you see the founder's house. During the process of going in and out of town, you will see and inn, theater, weapons and armor shop, stronger item shop, jail, and the founder's house being built. The town seems happy, but some people think the dealer overworks them.


Stage Three, Four and Five item shop
Item Price Attributes
Medicinal herb 8 G Heals 30+ HP for one ally
Holy water 20 G Repels weaker monsters
Chimaera wing 25 G Returns user to last visited town
Coagulant 310 G Confuses one enemy for a few turns
Tangleweb 35 G Slows one enemy for a few turns
Fading jenny 300 G Turns the user invisible for a few turns


Stage Three and Four Weapon and armor shop (NES)
Item Price Attributes
Zombiesbane 9800 G Attack +65
Dragonsbane 15,000 G Attack +65
Staff of sentencing 2700 G Attack +37
Magic armour 5800 G Defense +40
Magic vestment 4400 G Defense +30
Dragon mail 9800 G Defense +45
Silver shield 8800 G Defense +30


Weapon and armor shop (Remakes)
Item Price Attributes
Staff of sentencing 2700 G Attack +37
Abracadabracus 7700 G Attack +45
Zombiesbane 9800 G Attack +65


Treasure:

Stage Four[]

To get to this, you have to have completed stage three, then go to night. Go near the jail, and you will see 3 people discussing whether the founder should be put in jail, and they do agree. Go sleep in, then find out that the merchant is in jail! He/She will tell you to search behind the throne is his/her house. Start searching and find the Yellow Orb. The merchant will also tell you that he/she will start thinking about what they have done and how they can improve. The music also changes from stage 1-3.


Stage four and Five Weapon and armor shop (Remakes)
Item Price Attributes
Abracadabracus 7700 G Attack +45
Dragonsbane 15,000 G Attack +65


Treasure:

Stage Five (Optional)[]

This only happens after you hatch Ramia. Once you arrive there, the merchant will be out of jail, though he/she will tell you that he/she is moving back to Patty's Party Planning Place, because he thinks that the villagers can make the town better on their own. Now, if you really want him/her back in your team, you can get the merchant back.

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