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The spell is unique in the series in that it effectively ignores all resistance save for total immunity. In practical terms, it has a resistance table of 100%, 100%, 70%, 0% with very little variation between games.
Kasnooze only targets one enemy in its debut, but cost a mere 3 MP.
Kasnooze has been modified to affect an enemy group for 5 mp, increasing it's usefulness greatly.
[Dragon Quest VIII|VIII]]
Jessica learns this spell after investing 68 points into her "Sex Appeal" skill and costs 8 mp to cast. Useful throughout the main game, the spell is rendered useless in the bonus dungeon by a plethora of enemies with total resistance to the sleep status ailment. Instead, Fuddle and Kafuddle are recommended as alternatives.
Kasnooze is learned by Armamentalists at level 28, and targets all monsters. It costs 8 MP to cast, possesses a base accuracy of 75%, and will begin to improve in accuracy one the caster's magical might reaches 50. The spell will become 100% accurate (barring enemy resistance) when the value reaches 799. This sudden change in accuracy and performance took several players by surprise, and was likely an attempt by Level-5 to encourage the use of other debilitative spells during battle for more varied strategy.
|v · e · dSpells in the Dragon Quest series|