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Kasnooze is a recurring spell in the Dragon Quest series.

Description[]

Attempts to put all enemies to sleep.

Appearances[]

Dragon Quest IV[]

Making its debut, it is learned by the Hero at level 16, Meena at level 17, and is already learned by Psaro when he joins the party in the remakes. It can only target one enemy, while costing 3 MP. It is also used by Bedbugs, Stump grumps, Lethal armours, Terracotta warriors, and Demonspawns in battle against their enemies, as well as Well wishers and Juggulars in the remakes.

Dragon Quest V[]

Kasnooze is learned by the following monsters:

Name Level
Goodybag 6
Samigina 11
Bad apple 15
Beastmaster 20
Blizzybody 20
Chimaera 28

From this game onwards, it can now target more than one enemy while costing 5 MP to cast. It is also used by Urnexpecteds, Snake ch-arm-ers, and Kon the Knight in battle, with the latter casting it during his fight with Pankraz.

Dragon Quest VI[]

Kasnooze is learned by advancing to rank 7 of the Mage vocation. As with its predecessor, the spell has been upgraded to keep foes asleep for a minimum of 2 turns and once again costs 5 MP to cast. It is also used by Slumbering rams, Demon stewards, Jugular jokers, Octavian sentries, and Sculptrices, as well as Urnexpecteds once again in battle against their enemies.

Dragon Quest VII[]

Kasnooze is learned by mastering the Mage & Shepherd vocations and by advancing to Rank 4 of the Gripevine. In the 3DS remake, it is learned by advancing to Rank 6 of the Armamentalist, Rank 3 of the Sage, Rank 2 of the Druid, and Rank 4 of the Hero vocations. It costs 5 MP to cast once again and is also used by Well wishers, Hexicons, Direlogs, Juggulars, and the Envoy.

Dragon Quest VIII[]

Jessica learns this spell after investing 68 points into her Sex Appeal skill tree and costs 8 MP to cast. Useful throughout the main game, the spell is rendered useless in the bonus dungeon by a plethora of enemies with total resistance to the sleep status ailment. Instead, Fuddle and Kafuddle are recommended as alternatives. It is also used by Terror tabbies, Smackers, Heads of state, Unholy bishops, Evil Jessica, and Gold nugcats, as well as Lethal armours and Octavian sentries once again.

Dragon Quest IX[]

Kasnooze is learned by Armamentalists at level 28, and targets all monsters. It once again costs 8 MP to cast, possesses a base accuracy of 75%, and will begin to improve in accuracy one the caster's magical might reaches 50. The spell will become 100% accurate (barring enemy resistance) when the value reaches 799. This sudden change in accuracy and performance took several players by surprise, and was likely an attempt by Level-5 to encourage the use of other debilitative spells during battle for more varied strategy. It is also used by Cobra cardinals and Uncommon colds, as well as Lethal armours once again.

Dragon Quest X[]

Kasnooze is learned by Luminaries at level 54 and Item Masters at level 36, costing 6 MP to use. It is also used by Spitegeists, Mummies, Nightmares, Emperor tappers, Dank bubble slimes, Evil tree ents, Conquistador ghouls, Orpheuses, Grinsquirrels, Jiademons, Antiquitrees, Shadow nobles, Shako demons, Magic Solider Hypnos, Id, Kukulkannibal, Hate tree, Chuggy, Pazuzu, Nightmare Chase, Nightmare's right hand, Basura, Phantom General Fuzzma, General Jamirus, and Dread dragroad as well as Terror Tabbies, Jugular Jokers, Demon Stewards, Direlogs, Lethal Armours, once again. From the first half of 5.5 onwards, it can also be learned by investing 13 skill points into the Mage's Knife skill tree and is also learned by Fuura at level 35 in the Offline version of the game.

Dragon Quest XI[]

Learned by the Hero at level 35 and his grandfather at level 32, it acts the same as in previous games and once again costs 8 MP to cast. It is also used by Colossal canniboxes, Drackymas, Stump champs, Blizzybodies, Mothertoads, Dread dragons, the Pilferpithecus, Avarith, the Restless Knight, Jörmun, Slimecicles, Drohl drones, Spiked hares, and Knight aberrants gone Malicious (As well as its boss fight in Damdara), and Drackies and King crabs gone Vicious, as well as Stump Grumps, Smackers, and Lethal Armours once again, with one gone Vicious and the other two gone Malicious. Rab and the Luminary's Kasnoozes are also used for the Dirge of Dundrasil Pep Power, and it is also cast by Morcant, who helps Erik when he appears as the Healslime Healijah.

Dragon Quest Heroes and Dragon Quest Heroes II[]

While it cannot be learned by the party, it is used by Drackymas in battle and puts enemies to sleep should they be inside the dome. Players can use this against thier enemies by summoning Drackyma with its Monster Medal. In the sequel, it is also used by Estark during his normal and Extreme boss fights to put his enemies to sleep, however, it can also be used against him by leading the magic circle of this spell right to him, though if he's sleeping, he will use Eerie Light, so caution should be taken when employing this strategy.

Dragon Quest of the Stars[]

Acting the same as in previous appearances, it appears as a spell for the Babylon staff and Evil eye staff. It also used by Aamon and Lethal armours during battle.

Dragon Quest Tact[]

Already learned by Baran and Hawkhart ace when they are recruited, and Stump Champs at level 25, it acts the same as in previous appearances once again and costs 16 MP to cast.

Dragon Quest Treasures[]

Acting the same as in previous appearances once again, it is learned by Tundrackies and Pearly wights at level 15, costing 15 MP to cast.

Gallery[]

Other languages[]

Other languages
French Torpeur Ciblée
Mégatorpeur (IX)
German Schnarch
Spanish Somnolencia
Italian Super Ninnananna
Dutch Unknown
Norwegian Unknown
Greek Unknown
Portuguese Unknown
Russian Unknown
Chinese Unknown
Korean Unknown

See Also[]


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