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A killing machine is a monster who appears in the Dragon Quest series.

Characteristics[]

Killing machines are four-legged robots with suction-cup-like feet, a single red eye, and are primarily blue in colour. In most games they are featured in the killing machine holds a single-edged sword in its right hand and has a crossbow for a left arm with the bolts stored in a quiver worn on its back, the strap going across its upper body, though there are rare occasions where they have a normal left arm instead of a crossbow.

Appearances[]

Main games[]

Dragon Quest II[]

#68 - Killing machine
Machine Family
DQIIiOS - Killing machine HP MP Attack Defence Agility
120 (NES)
90 (Remakes)
0 115 230 (NES)
150 (Remakes)
90 (NES)
80 (Remakes)
Exp Gold Drop Steel shield
523 (NES)
554 (Remakes)
120 G
Note: None
Abilities
Normal attack
May act twice per turn
Desperate attack
Spells
None
Haunts at:
Cave to Rendarak
Rendarak
Hall of Hargon


Dragon Quest V[]

#165 - Killing machine
Machine Family
Killingmachine DQV SNES HP MP Attack Defence Agility
179 0 185 185 98
Exp Gold Drop Spiked armour
633 74 G
Note: None
Abilities
Normal attack
Acts twice per turn
Spells
None
Haunts at:
Nadiria
Mt. Zugzwang


Dragon Quest VII 3DS[]

#S28* - Killing machine
Machine Family
No Image HP MP Attack Defence Agility
179 50 185 185 98
Exp Gold Drop Spiked armour
950 111 G
Note: None
Abilities
Normal attack
Acts twice per turn
Lets an arrow fly
Multislice
Spells
None
Haunts at:
True Steel (DLC Tablet)
Monster Meadows quotes:
3DS:
Exterminate-all-enemy-combatants...

Exterminate-all-enemies...

All-systems-are-go...


Dragon Quest VIII[]

#168 - Killing machine
Machine Family
No Image HP MP Attack Defence Agility
165 0 158 146 90
Exp Gold Drop Iron cuirass (Common)
Steel broadsword (Rare)
315 58 G
Note: Invented by the infamous Dr. Dorte, these killing machines don't feel pity, remorse, or fear. Once activated, they will not stop until every living creature within range has been terminated.
Abilities
Normal attack
Acts twice per turn
Fires an arrow
Kacrackle Slash
Laser Strike
Slashes violently (125% damage)
Spells
None
Haunts at:
Blizzard Peaks
Dragon Graveyard


Dragon Quest IX[]

#174 - Killing machine
Machine Family
No Image HP MP Attack Defence Agility
182 0 155 216 164
Exp Gold Drop Iron nails (Common)
Seed of agility (Rare)
1880 168 G
Description: These super-fast, multi-tasking, military machines always attack twice per turn, and know an astounding amount of abilities.

Fervent fans of their flawlessly efficient forms assert that an adventure without one is a waste of everyone's time.

Abilities
Normal attack
Acts twice per turn
Kacrackle Slash
Slashes violently (125% damage)
Fires arrow
Laser Strike
Spells
None
Haunts at:
Gittish Empire
Gittingham Palace
Tower of Nod
Djust Desert (High ground)
Grottoes


Dragon Quest X[]

Normal[]
#316 - Killing machine
Machine Family
No Image HP MP Attack Defence Weight
1352 88 240 346 534
Exp Gold Drop Platinum ore (Common)
Moonlight bow recipe (Rare)
516 15 G
Note: None
Abilities
Normal attack
Acts twice per turn
Laser Strike
Fires arrow
Robochop
Kacrackle Slash
Spells
None
Haunts at:
Unknown


Vicious[]
# - Vicious Killing machine
Machine Family
No Image HP MP Attack Defence Weight
11540 999 1060 780 0
Exp Gold Drop Platinum ore (Common)
Mysterious steel wire (Rare)
11354 15 G
Note: None
Abilities
Normal attack
Acts twice per turn
Laser Strike
Fires arrow
Kacrackle Slash
Robochop
Spells
None
Haunts at:
Unknown


Dragon Quest XI[]

Normal[]
#319 - Killing machine
Machine Family
DQXI - Killing machine 2D HP MP Attack Defence Agility
420 0 177 299 132
Exp Gold Drop Platinum ore (Common)
Spiked armour (Rare)
1144 180 G
Note: Mechanical murderers that never stop moving. Once they have identified a target, they will stop at nothing to see it slain.
Abilities
Normal attack
Acts twice per turn
Deflects enemy attacks
Laser Strike
Robochop
Fires arrow
Kacrackle Slash
Spells
None
Haunts at:
The Snærfelt (Mid game)
The Arborian Highlands (3DS only, Mid game)
The Battleground (Mid game)
Cave to Rendarak (Only in the 3DS and Definitive versions)


Malicious[]
#558 - Malicious killing machine
Machine Family
DQXI - Killing machine 2D HP MP Attack Defence Agility
561 0 238 452 191
Exp Gold Drop Platinum ore (Common)
Spiked armour (Rare)
3085 451 G
Note: Killing machines who have morphed into a truly malevolent form under the malign influence of infinite evil.
Abilities
Normal attack
Acts twice per turn
Deflects enemy attacks
Laser Strike
Fires arrow
Robochop
Kacrackle Slash
Spells
None
Haunts at:
The Snærfelt (Post game)


Monsters series[]

Dragon Warrior Monsters[]

Interestingly, the default name of the killing machine is KB. One interpretation of this is 'Killer Bot', a likely reference to its Japanese name and present one.

# - Roboster
Material Family
Roboster
HP Wisdom Attack Defence Agility
3/5 5/5 2/5 2/5 5/5
Description: Last surviving war robot made in an ancient time.
Spells and Abilities
SquallHit (Lv. 13)
RainSlash (Lv. 16)
BiAttack (Lv. 20)
How to breed:
Any Material family monster X GulpBeast / Grizzly / Trumpeter / KingLeo / SkulRider
SabreMan X SlimeBorg / GreatDrak / Unicorn / Ogre / Grendal / EvilArmor / DeadNoble / Skeletor


Dragon Warrior Monsters 2[]

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Dragon Quest Monsters: Caravan Heart[]

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Dragon Quest Monsters: Joker[]

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Dragon Quest Monsters: Joker 2/Joker 2 Professional[]

As in the first game in the series, Killing Machines are made through synthesis - however, they have been downgraded to A-Rank. They still require the same fusion process, but given the amount of time needed to fuse a mechan-o'-wyrm, and the abundance of Phantom Swordsmen in the wild, fusing a hunter mech with a phantom swordsman is generally the better choice. They can also be found in the Dark World, from one of the random portals on the floor. Just as with other monsters in the Dark World, they are very difficult to scout, but with proper team preparation can be done.

Killing machines are also necessary to fuse Overkilling machines, and both are needed to fuse Sagittar.

Dragon Quest Monsters: Terry's Wonderland 3D[]

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Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key[]

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Dragon Quest Monsters: Joker 3/Joker 3 Professional[]

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Dragon Quest Monsters: Super Light[]

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Mystery Dungeon series[]

Torneko: The Last Hope[]

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Slime series[]

Rocket Slime[]

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Heroes series[]

Dragon Quest Heroes[]

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Dragon Quest Heroes II[]

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Builders series[]

Dragon Quest Builders[]

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Dragon Quest Builders 2[]

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Battle Road series[]

Dragon Quest: Monster Battle Road Victory[]

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Dragon Quest: The Adventure of Dai[]

The Killing Machine appears in the manga and its anime adaptations. According to Brass, it was a weapon devised by Hadlar to kill the hero. Interestingly enough, not much is known about its usage during Hadlar's era, although given it was recognized by the Papnica officers, it can be assumed the weapon had already earned some infamy. Defeated but overall still intact, the machine was repurposed under Temjin's orders to allow human pilots to control it, planning to use it for his own schemes. These events were eventually seen in the prequel story, where it was also revealed that the machine was developed by Gangadia and was eventually taken down by Roka, Maam's father and member of Avan's party.

Fifteen years later, the Killing Machine was finally launched by Temjin as a means for his accomplice, Varon, to kill Dai and Brass in a staged coup in order to allow princess Leona to die from poisoning, thereby securing Temjin's position as Papnica's ruler. However, the Killing Machine was destroyed for good by Dai, while Brass healed Leona from her venom, thereby leaving Temujin defenseless and arrested for treason. The Killing Machine is not seen afterwards.

Builders series[]

Dragon Quest: The Adventure of Dai - Xross Blade[]

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Gallery[]

Other languages[]

Other languages
French Machine à tuer
German Killermaschine
Killerbot (M)
Spanish Máquina de matar
Italian Mechacentauro
Dutch Unknown
Norwegian Unknown
Greek Unknown
Portuguese Máquina mortífera
Russian Unknown
Chinese 殺戮機器
Korean 킬러 머신

Related monsters[]

See also[]

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