|Kon the Knight|
|Dragon Quest V|
|Race(s)||Pummel horse/Revaulting horse|
He is a white muscle horse covered in grey scales. He has a large red mane and red eyes. He is often seen grinning widely.
Kon the Knight is a brutal antagonist who isn't above murdering his opponents on the orders of Bishop Ladja. Initially loyal to Ladja, he eventually gets a castle to rule over and gets some subjects who talk up to him, making him feared as a king. Despite this, he still calls on Ladja's help when he knows that he's outmatched.
In the English localization of the DS version of V, he has a thick Russian accent, like all members of the Order of Zugzwang, and nearly all of his dialogue is turned into puns based off of horses.
Kon is summoned alongside Slon by Ladja in order to kill Pankraz, the main character's father. While he and Slon cannot defeat him alone, Ladja threatens to kill Pankraz's child and forces him to take a heavy beating from Slon and Kon. Kon asks what to do with the main character's pet, and Ladja tells him to throw it out into the wild where it will surely die.
Sometime between these events and when the hero escapes the Order, Kon is given a castle to rule over. Once the main character's wife gives birth to her twins, the chancellor kidnaps her while a maid hides with the twins. The Chancellor was apparently under orders from Kon, but Kon double-crossed him and the chancellor ended up dying, though it's unclear whether it was actually Kon or some other monster who killed him.
In the SNES version of the game, Kon petrifies the protagonist and his wife after his boss battle as his last dying act. In the PS2/DS version, Kon calls on Ladja to help him and Ladja teleports him away before Ladja appears to petrify them. Kon never appears again so it is possible that he could have survived, though considering Ladja kills Korol and the fact Kon never appears again it is also possible that Ladja killed Kon as punishment for his failure.
|HP||820 (SNES)/1450 (DS)|
Skills and spells
|Skills and Spells|
|V||Stairway to Zenithia area|
The name "kon" may come from "конь" (kon') which means "male horse" in Russian.
Kon was seemingly introduced as a duo with Slon, however, after the time-skip, the two are never seen together again.
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Roundbeck • Lofty Peak • Faerie Palace • Faerie Lea • Gotha • Battenburg • Fortuna • Lodestar Harbour • Hay • Coburg • Mostroferrato • Whealbrook • Helmunaptra • Zenithia • Nadiria • Littlehaven • Heaven's Above Abbey • Zoomingale • Stockenbarrel • Pontoon and Ventuno • Knick-knackatory • King Dominico's Dominion • Knot Welcome Inne • Precaria
Mt. Zugzwang • Crocodilopolis • Estark's Labyrinth • Mount Batten • Gotha Pass • Riteof Passage • Knightmare Towers • Estuary Sanctuary • Dwarf's Den • Winter Palace • Ancient Ruins • Uptaten Towers • Scary Lair • Stairway to Zenithia • Diggery-Pokery • Neverglade • Mantleplace • Talon Tower • Abovitall Tower • Whealbrook Adit • Mount Magmageddon • Cataract Caves