Litheness skills are learned via the Minstrel class.
Sends forth jets of flame to attack a single enemy. This move is very weak; even a high-level character only does 20-25 damage with it. It is, however, required to unlock the Luminary vocation.
Targeted enemy group may miss their next turn. Similar to War Cry.
In combat, dispels confusion from one party member. Though not listed in description, it also awakens sleeping party members.
Increases evasion chance.
Have a Ball
Hits randomly selected enemies a total of eight times. This ability is very useful against low-end metal monsters, as each ball is treated as a separate attack. Costs 8 MP.
Fully maximizing the Litheness skill tree will grant the following permanent bonuses for the character:
- Charm +30
- Magical Might +30
- Magical Mending +30
- Deftness +50
- Increased evasion at low HP (Spry in a Crisis)