Most of spells introduced in the original NES version of Dragon Quest had a different translation, so in later re-releases, they would retroactively have their name changed to reflect the modern naming scheme.
Name | Level Learned | MP Cost | Spell Type | Effect |
---|---|---|---|---|
Heal | 3 | 3 | Defensive | Heals about 25 HP. |
Sizz (Hurt) | 4 | 2 | Offensive | Deals about 15-20 damage to an enemy. In the remakes, the Fire blade can be used as a tool in battle to cast a MP-free version of Sizz. |
Snooze (Sleep) | 7 | 2 | Defensive | Puts an enemy to sleep. The Faerie Flute can also be used to cast a MP-free version of the spell (not in the NES Version). |
Glow (Radiant) | 9 | 3 | Non-combat | Causes the Hero to shine with a large radius, making a torch mostly unnecessary. With time, the radius reduces until it needs to be recasted. Must be inside a dark, enclosed area. |
Fizzle (Stopspell) | 10 | 2 | Defensive | Stops an enemy from casting spells. |
Evac (Outside) | 12 | 6 | Non-combat | Teleports the Hero to the outside of the dungeon. |
Zoom (Return) | 13 | 8 | Non-combat | Teleports the Hero to Tantegel Castle. Must be outside. |
Holy Protection (Repel) | 15 | 2 | Non-combat | Prevents monsters from appearing as often. |
Midheal (Healmore) | 17 | 10 | Defensive | Heals about 90 HP. |
Sizzle (HurtMore) | 19 | 5 | Offensive | Deals about 60 damage to an enemy. |
v · e · dDragon Quest | |
Playable Characters | |
Antagonists | |
NPC's |
Erdrick • King Lorik • Princess Gwaelin • Galen • Magog |
Towns and Cities |
Alefgard (continent) • Tantegel • Galenholm • Kol • Damdara (formely) • Cantlin • Rimuldar • Rain Shrine • Sanctum |
Dungeons |
Craggy Cave • Damdara • The Dragonlord's Castle • Erdrick's Cave • Galen's Grave • Quagmire Cave |
Key Items |
Sphere of Light • Erdrick's tablet • Faerie flute • Princess Pledge • Mark of Erdrick • Lyre of Ire • Staff of Rain • Sunstone • Rainbow Drop |
Lists |
Armor • Bestiary • Shields • Spells • Weapons • Items • Locations |
Other |