Mechan-o'-wyrms are identical to Metal Dragons with the exception of coloring, with Mechan-o'-wyrms having gold bodies and red eyes.
Generally speaking, Mechan-o'-wyrms are superior to Metal Dragons in nearly all aspects.
Mechan-o'-wyrms debut as monsters encountered in the game's bonus dungeon. They are extremely powerful and resistant to both physical attacks and magic, the latter especially discouraged since they almost always have Bounce automatically applied and without indication.
|#177 - Mechan-o'-wyrm|
|Bounce (Activated when battle starts)|
|# - Mechan-o'-wyrm|
|Exp||Gold||Drop|| Platinum ore|
|#612 - Mechan-o'-wyrm|
|Exp||Gold||Drop|| Gold nuglet|
| Missile rush|
Calls for back-up (Strong Metal dragon)
Mechan-o'-wyrms appear as rank A members of the Dragon family. It is possible to obtain one from an NPC in the Domus Isle sewers prior to the game's final battle, though the player must choose between the Mechan-o'-wyrm or a Heligator. Mechan-o'-wyrms can be synthesized using a Metal Dragon and Great Dragon.
|Joker 2 Synthesising|
|Metal dragon||+||Great dragon||=||Mechan-o'-wyrm|
Rank and Slot No.
|Joker 2 Rank and Slot No.|
The Mechan-o'-wyrm's name possibly serves two meanings: a cliche naming convention towards devices stating what the monster is while trying to sound technical, and a pun on the phrase can of worms. A wyrm is a type of dragon, with the name telling of its mechanical nature, while a can of worms refers to something that can cause problems, something that a Mechan-o'-wyrm is more than capable of doing.
|This article is a stub.|
Please help Dragon Quest Wiki by expanding it.