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Nokturnus is a bonus super-boss originally appearing in Dragon Quest VI, serving as the story's most powerful opponent and a recurring super boss in the Dragon Quest series.

Characteristics[]

Appearance[]

Nokturnus resembles a tall, well-built human male. He resembles Dhuran, but his skin tone is a shade of brown, instead of orange or red.

Another difference with Dhuran is the armour; Nokturnus' armour is more complex and has more details in comparison. The colour of the armour's plates is green (this green in particular resembles the colour of copper when it gets oxidised). Furthermore, the armour also has small crimson details that look like blood veins. In Dragon Quest X and Dragon Quest Heroes, these blood veins start emitting a malevolent red light when Nokturnus gets enraged or is about to use a powerful attack. Its attire is completed with a cape. This cape is black or dark grey on the outside and scarlet on the inside, therefore differing from the one that Dhuran wears since that one is indigo on both the outside and the inside.

Nokturnus is equipped with a double-bladed weapon. In most of its appearances, this weapon has a dark purple handgrip and the blades are irregular, giving the impression that, like Nokturnus' armour, it is made of oxidised copper; however in its Heroes appearance, the blades are larger and sharper and now violet with some golden demonic decorations.

Personality[]

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Appearances[]

Main games[]

Dragon Quest VI[]

Nokturnus first appears as a plot character during the Castle Graceskull and Armour of Orgo events. In order to defeat the Archfiend Mortamor, the King summons him using a special soup. Nokturnus refuses their request and kills most of the people in the castle. The Hero and his party observe the events, but can't do anything to affect them.

Nokturnus doesn't appear again in the main story, but can be fought after beating the game. After battling Nokturnus, a new cutscene involving Terry will play in the credits, replacing the one where he finds treasure in the Amor cave. In this cutscene, Terry is shown summoning Nokturnus alone, presumably to challenge him to a solo fight. Even if the player loses to Nokturnus and then defeats Mortamor, this cutscene will still play.

# - Nokturnus
??? Family
No Image HP MP Attack Defence Agility
13000 255 410 300 210
Exp Gold Drop Liquid metal mind
5500 880 G
Note:
Abilities
Normal attack
Acts thrice per turn
Quick Work
Spear Cut
Lullab-Eye
Ferocious Roar
Falcon Slash
Harvest Moon
Wind Sickles
Scorch
C-C-Cold Breath
Pearly Gates
Metal Slash
Dragon Slash
Spells
Kafrizzle
Kazap
Oomph
Magic Burst
Haunts at:
Fungeon


Battle Strategy

You can either level-build to the 70s and use a standard strategy, or you can try your hand against him at high 40s.

You'll want several characters in the Hero class, with two hard-hitters as Sages (Equip Echoing Hat on one) and either a Lamp Demon or a Healslime for Omniheal. The Omniheal user should have a Speed Ring equipped, as you'll only use the monster for dire situations. Keep your buffs to a minimum if you want to avoid Nokturnus' negation; he appears to use DeMagic more often when more than one character has Oomph up, or several supportive buffs are in place. If you want to avoid your buffs getting nulled, limit yourself to one Oomph and one Kabuff. Otherwise, reapply your support spells after each DeMagic.

Heroes should attack by using Gigaslash every round. A Hero with Oomph active should use PowerUp and SpiritPunch. Your Sages should unleash Magic Burst as soon as possible. Once both Sages drop their attacks, switch in your fourth Hero, who will be a dedicated HustleDancer to keep health up. If a Hero should run out of MP using GigaSlash, the HustleDancer will exchange roles with him/her. Swap in your healer at any moment you find more healing power is necessary.

Alternatively, you can have one party member master the Metal Babble and Paladin classes. That one member will act as the party's shield by using the Paladin's Defend skill, with one Buff always active to reduce the damage caused by Nokturnus. Metal Babble mastery yields high defence and immunity to several elements, proving as a very useful tank for the party. The other members should use the same attack strategies as above. Keep in mind Nokturnus has abilities that can slip by Defend, so an occasional HustleDance should be done to keep your party safe. Again, a Omniheal user is always a good idea in case your tank begins to falter. Reapply Buff on the shield if Nokturnus negates it.

Dragon Quest IX[]

#304 - Nokturnus
??? Family
IX - Nokturnus sprite HP MP Attack Defence Agility
??? ??? ??? ??? ???
Exp Gold Drop {{{drop}}}
74600 2490 G
Description: Improves his already eye-watering attack with Oomph, then smacks foes silly with a stupidly speedy assault.

Brutal bad-dream demon from another dimension. So strong that he makes Mortamor seem more like Snoretamore!


Encountered at:
Grotto

Nokturnus is the hardest Legacy Boss. His grotto map is obtained from the final quest (#184). Nokturnus' weakness is Light, and is enraged whenever someone is revived.

Treasure[]
Level Range Secondary Drop % Orb %
1-3 Alefgard trousers 15% Red Orb 10%
4-8 Alefgard trousers 20% Blue Orb 10%
9-15 Alefgard trousers 25% Yellow Orb 10%
16-25 Alefgard boots 20% Green Orb 10%
26-40 Alefgard boots 25% Purple Orb 10%
41-56 Zenithian helm 20% Silver Orb 10%
57-68 Alefgard armour 20% Blue Orb 15%
69-80 Alefgard armour 25% Yellow Orb 15%
81-90 Alefgard helm 20% Green Orb 15%
91-99 Alefgard helm 25% Purple Orb 15%

Skills[]

Level Abilities
Initial Attack, Kafrizzle, Blazing Fire, Falcon Slash, Lullab-Eye, C-C-Cold Breath, Buff, Oomph
5 Thin Air
10 Disruptive Wave
16 Hellfire, stops Blazing Fire
28 Hatchet Man
41 Attacks three times per turn, stops attacking twice per turn
57 Restore all MP, Magic Burst

Battle Strategy

You should have a Priest and/or a Sage in your party. Equip that character with Minstrel's Manual to enable Gritty Ditty. The other three characters can be Warriors and/or Paladins. Equip these with Falcon Blades or Uber Falcon Blades. One of your fighters needs to have learned Fource abilities, equip that character with Armamentalist's Album to use Fources on all party members. Equip your healer and Fource caster with Meteorite Bracers or at least Agility Rings.

1st Turn: Cast Gritty Ditty and Life Force on your party while the fighters use Falcon Slash.

2nd Turn: Cast Gritty Ditty a second time and have the 3 fighters using Falcon Slash.

Remaining Turns: Continue to Falcon Slash with fighters. Healer can either attack to drain MP or heal as needed.

If the boss uses Disruptive Wave, start the above steps over.

Dragon Quest X[]

# - Nokturnus
??? Family
No Image HP MP Attack Defence Weight
185640 9999 1200 478 3500
Exp Gold Drop None
50000 96 G
Note:
Abilities
Normal attack
Acts thrice per turn
Guards against enemy attacks
Frozen Hell
Purgatory Pyre
Ferocious Roar
Pearly Gates
Devil Finesse
Gigathrow
Swiftly stabs enemy
Nightmare Invitation
Spells
Kazap
Haunts at:
Unknown

幾多の世界を滅びに導いた破壊と殺りくの神。人知を超越した強さはまさに破壊神の名にふさわしい

"The god of destruction and slaughter who led to the destruction of many worlds. The name 'God of Destruction' is truly befitting of this being, whose power transcends human knowledge"

Nokturnus is a boss in Dragon Quest X

Monsters series[]

Dragon Warrior Monsters[]

# - DarkDrium
??? Family
Darkdrium
HP Wisdom Attack Defence Agility
5/5 5/5 5/5 3/5 5/5
Description: The master of destruction & carnage.
Spells and Abilities
FireAir (Lv. 4)
FrigidAir (Lv. 4)
Bolt (Lv. 7)
How to breed:
DeathMore3 X Watabou


Dragon Warrior Monsters 2[]

Dragon Quest Monsters: Joker 2/Joker 2 Professional[]

In Joker 2, Nokturnus appears as an X/SS ranked monster and is the final slot monster for the Demon family. Being one of the harder monsters to be obtained, his recipe calls for a Dhuran and a Dr Snapped.

He is also used to create the following monsters:

Trode: Xenlon + Nokturnus + Gem Slime + Canzar/Dual Duellers/Dorsal Fiend

Zenith Dragon: Xenlon + Nokturnus + Dracolord + Aquarion/Sagittar

Dragon Quest Monsters: Terry's Wonderland 3D[]

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Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key[]

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Dragon Quest Monsters: Joker 3 Professional[]

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Dragon Quest Monsters: Super Light[]

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Battle Road Series[]

Dragon Quest: Monster Battle Road II/Legend & Victory[]

Nokturnus[]
Skill/Spell Description
Devil Finesse Damages all enemies with a flurry of sword slashes
Gigathrow Throws his sword and damages all enemies.
Pearly Gates Damages all enemies with a blast of light energy
Kazap Damages all enemies with a magic lightning bolt.
War Cry Damages and potentially stuns all enemies with a scream.
Disruptive Wave Dispels all enemy buffs
True Nokturnus[]
Skill/Spell Description
Double Gigathrow Attacks all enemies with thrown lighting-infused swords twice
Devil Finesse Damages all enemies with heavy strike and blast damage.
Pearly Gates Damages all enemies with a blast of light energy
Demonic Roar Damages and potentially stuns one enemy with a blood curling roar while raising Tension by 1 level.
Kazap Calls down a large lightning bolt that damages all enemies.
Disruptive Wave Dispels all enemy buffs

Heroes series[]

Dragon Quest Heroes[]

Nokturnus appears in Dragon Quest Heroes as an optional boss fight; while in the original Japanese release, the fight was DLC, it has since then been integrated in the base game in the other re-releases, such as the international one, becoming available immediately after defeating Shadroth.

After winning the fight for the first time, the heroes are rewarded with an Liquid metal orb. Successive winnings will give different rewards depending of the time spent during the fight, with a golden rank rewarding 3 Mini medals, and a silver rank giving 30000 gold.

The completion of the golden rank time trial is noted in Nokturnus's personal page in the Defeated Monsters sections of the Battle Records, with a "Time Trial Completed!" label, just like all the Veteran Monsters, Bjørn the Behemoose, and Zoma, as Atlas is for some reason the only post-game fight that does not get the label.

Trivia[]

  • If you manage to defeat Nokturnus in less than 20 turns, you will be treated to a special scene. It's the same as the normal ending, except there will also be a battle where Nokturnus kills Mortamor in a completely one-sided fight.
  • In the original English translation of Dragon Quest Monsters for the Game Boy Color, his name was transliterated as DarkDrium, where he was meant to appear as a final boss of the game, at the bottom of a a 99-floor traveler's gate that was dummied out. However, he could still be obtained in the game by breeding a Deathmore (3) and a Watabou together. In Dragon Quest Monsters 2, he appeared as part of Terry's party, alongside Watabou and a GreatDrak.
  • Nokturnus is the only Legacy Boss in Dragon Quest IX to drop more than one color orb, and is the only monster in the Defeated Monster List that can be fought multiple times to have only one item drop listed. This is because, like all other Legacy Bosses, he always drops a Mini Medal upon defeat, but the orb he drops varies with his level, and the costume items are not listed for any of the Legacy Bosses.

Gallery[]

Other languages[]

Other languages
French Nokturnus
German Nokturnus
Darkdorem (M)
Spanish Nokturnus
Italian Nokturnus
Dutch Unknown
Norwegian Unknown
Greek Unknown
Portuguese Unknown
Russian Unknown
Chinese 暗黑多拉安
Korean 다크드레암

Related monsters[]

See also[]

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