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Nokturnus, sometimes translated as Dark Dream or DarkDrium, is the superboss of VI. He serves as the game's most powerful opponent, and is the strongest monster in most games he appears in.

Appearance

Personality

Biography

Games

Main Games

VI

Nokturnus first appears as a plot character during the Castle Graceskull and Armor of Orgo events. In order to defeat the Archfiend Mortamor, the King summons him using a special soup. Nokturnus refuses their request and kills most of the people in the castle. The Hero and his party observe the events, but can't do anything to affect them.

Nokturnus doesn't appear again in the main story, but can be fought after beating the game. After battling Nokturnus a new cutscence involving Terry will play in the credits, replacing the one where he finds treasure in the Amor cave. In this cutscene, Terry is shown summoning Nokturnus alone, presumably to challenge him to a solo fight. Even if you lose to Nokturnus and then defeat Mortamor this cutscene will still play.


Battle Strategy

You can either level-build to the 70s and use a standard strategy, or you can try your hand against him at high 40s.

You'll want several characters in Hero class, with two hard-hitters as Sages (Equip Echoing Hat on one) and either a Lamp Demon or a Healslime for Omniheal. The Omniheal user should have a Speed Ring equipped, as you'll only use the monster for dire situations. Keep your buffs to a minimum if you want to avoid Nokturnus' negation; he appears to use DeMagic more often when more than one character has Oomph up, or several supportive buffs are in place. If you want to avoid your buffs getting nulled, limit yourself to one Oomph and one Kabuff. Otherwise, reapply your support spells after each DeMagic.

Heroes should attack by using Gigaslash every round. A Hero with Oomph active should use PowerUp and SpiritPunch. Your Sages should unleash Magic Burst as soon as possible. Once both Sages drop their attacks, switch in your fourth Hero, who will be a dedicated HustleDancer to keep health up. If a Hero should run out of MP using GigaSlash, the HustleDancer will exchange roles with him/her. Swap in your healer at any moment you find more healing power is necessary.

Alternatively, you can have one party member master the Metal Babble and Paladin classes. That one member will act as the party's shield by using the Paladin's Defend skill, with one Buff always active to reduce the damage caused by Nokturnus. Metal Babble mastery yields high defence and immunity to several elements, proving as a very useful tank for the party. The other members should use the same attack strategies as above. Keep in mind Nokturnus has abilities that can slip by Defend, so an occasional HustleDance should be done to keep your party safe. Again, a Omniheal user is always a good idea in case your tank begins to falter. Reapply Buff on the shield if Nokturnus negates it.

IX
Battles
#304 - Nokturnus
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IX - Nokturnus sprite HP MP Attack Defence Agility
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Exp Gold Drop {{{drop}}}
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Description: Improves his already eye-watering attack with Oomph, then smacks foes silly with a stupidly speedy assault.

Brutal bad-dream demon from another dimension. So strong that he makes Mortamor seem more like Snoretamore!


Encountered at:
Grotto

Nokturnus appears as a Legacy Boss, obtained after completing Quest #184 (or received at special events).

Treasure
Level Range Secondary Drop % Orb %
1-3 Alefgard trousers 15% Red Orb 10%
4-8 Alefgard trousers 20% Blue Orb 10%
9-15 Alefgard trousers 25% Yellow Orb 10%
16-25 Alefgard boots 20% Green Orb 10%
26-40 Alefgard boots 25% Purple Orb 10%
41-56 Zenithian helm 20% Silver Orb 10%
57-68 Alefgard armor 20% Blue Orb 15%
69-80 Alefgard armor 25% Yellow Orb 15%
81-90 Alefgard helm 20% Green Orb 15%
91-99 Alefgard helm 25% Purple Orb 15%
Skills
Level Abilities
Initial Attack, Kafrizzle, Blazing Fire, Falcon Slash, Lullab-Eye, C-C-Cold Breath, Buff, Oomph
5 Thin Air
10 Disruptive Wave
16 Hellfire, stops Blazing Fire
28 Hatchet Man
41 Attacks three times per turn, stops attacking twice per turn
57 Restore all MP, Magic Burst

Battle Strategy

You should have a Priest and/or a Sage in your party. Equip that character with Minstrel's Manual to enable Gritty Ditty. The other three characters can be Warriors and/or Paladins. Equip these with Falcon Blades or Uber Falcon Blades. One of your fighters needs to have learned Fource abilities, equip that character with Armamentalist's Album to use Fources on all party members. Equip your healer and Fource caster with Meteorite Bracers or at least Agility Rings.

1st Turn: Cast Gritty Ditty and Life Force on your party while the fighters use Falcon Slash.

2nd Turn: Cast Gritty Ditty a second time and have the 3 fighters using Falcon Slash.

Remaining Turns: Continue to Falcon Slash with fighters. Healer can either attack to drain MP or heal as needed.

If the boss uses Disruptive Wave, start the above steps over.

X
Battles

Side Games

Joker 2

In Joker 2, Nokturnus appears as an X/SS ranked monster and is the final slot monster for the Demon family. Being one of the harder monsters to be obtained, his recipe calls for a Dhuran and a Dr. Snapped.

He is also used to create the following monsters:

Trode: Xenlon + Nokturnus + Gem Slime + Canzar/Dual Duellers/Dorsal Fiend

Zenith Dragon: Xenlon + Nokturnus + Dracolord + Aquarion/Sagittar

Heroes: The World Tree's Woe and the Blight Below

Sprites

Trivia

  • If you manage to defeat Nokturnus in less than 20 turns, you will be treated to a special scene. It the same as the normal ending, except there will also be a battle where Nokturnus kills Mortamor in a completely one-sided fight.
  • In Dragon Quest Monsters 2, his name was changed into DarkDrium. In Dragon Quest Monsters 1, Dark Dream (DarkDrium) was meant to appear as a final boss. However, the producers were struggling with this. As a result, he appeared as a member of Terry's party, alongside Watabou and a GreatDrak. DarkDrium can also be obtained by breeding a Deathmore (3) and a Watabou together.

Gallery

Related monsters

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