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The Paladin is a character class in the Dragon Quest Series.

Description

The Paladin has strong Strength, Speed and Wisdom. To open this class, a character must have mastered a number of skills from both the Priest and Fighter skill sets. In Dragon Quest VII, the paladin has a low chance of killing the enemy instantly, regardless of remaining HP. This chance rises when the higher rank the paladin is.

Dragon Quest VI

Stat Changes

Statistics Change
Battles to Master 259
Strength +15%
Agility +15%
Wisdom

+15%

Abilities

Level Title Learns Battles Needed Target Info MP
1 Bronze Arm Selflessness 1 One Ally Defends an ally from any attack 0
2 Iron Arm Thin air 24 ??? Attacks multiple enemies 0
3 Steel Arm Double Up 25 Self Increases offense at cost of defense 0
4 Silver Arm Kaswoosh 30 One group Whirlwind damages a group of enemies 8
5 Gold Arm Magic Barrier 35 Party Protects against magic 3
6 Crystal Arm Forbearance 40 Party Shields all party members 0
7 Kings Arm Kerplunk 45 Party Sacrifices self to restore other party members All
8 Holy Arm Pearly Gates 60 ??? Attacks multiple enemies 20

Dragon Quest VII

Stat Changes

Statistics Change
Battles to Master 240
Strength +10 Percent
Agility +15 Percent
Guard Null
Intelligence +15 Percent
Appearance Null
Max HP Null
Max MP Null
Mastery Bonus +20 Bonus to HP

Abilities

Level Title Learns Battles Needed Target Info MP
1 Page Scapegoat 1 Self User will intercept all attacks directed to one ally for one turn 0
2 Squire Vacuum 20 All Enemies Causes wind damage to all enemies. Its power grows as the user gains levels 0
3 Knight Berserker 40 One Enemy Instantly does a critical hit but lowers the user's defense to zero for the remainder of the turn 0
4 Zealot Infermost 80 One Group Causes ~150HP in wind damage to one group of enemies 8
5 Crusader Magic Wall 120 All Allies Reduces magic damage to all allies 3
6 Templar Guardian 150 Self Intercepts all attacks to all allies for one turn 0
7 Holy Knight Farewell 180 Self All allies are healed but the caster is killed All
8 Martyr Multicut 240 One Group Causes ~200HP in wind damage to one group of enemies, does extra damage to undead monsters 20

Usefulness

The Paladin's innate ability to instantly kill one enemy is unreliable. It comes very randomly and doesn't work on bosses. As for the skills, Farewell isn't a useful skill except as a last resort. Guardian and Scapegoat are sometimes useful except when it comes to attacks that hit the entire party. For example, if a party member uses Guardian and a monster cast Explodet, the party member that used Guardian will be hit four times by the spell, most likely killing them on the spot. Vacuum is a very useful skill as, like Wind Beast, it grows stronger with higher levels. Multicut is also useful but due to the fact that it only hits one group and it cost 20 MP to cast, you are better off using Vacuum.

In regards to evolution, the Paladin can combine the mastered Dragoon class to become a Godhand and have access to some of the best skills in the game.

Dragon Quest IX

The Paladin vocation is late in the game after completing Quest 106- Taking soul control:

Quest #106 - "Taking Soul Control"
Location Gleeba, on the roof of the palace
Available at Upon arrival in Gleeba
Requested by Brunhild
Response to Brunhild
Requirement Take 10 hits meant for party members using the Warrior skill Whipping Boy.
Reward Paladin class becomes available
Detail Brunhild at the Mirage Mahal wants to see if you've got what it takes to be a paladin. You need to use the Whipping Boy ability to protect your companions ten times in battle in the Djust Desert.
Hint for solution Find monsters that hit several times or a group of monsters.


They have good attack and defense but low speed. It can be considered a more battle-ready version of the priest class as it learns many healing and buff spells. Paladins have the unique skillset "Virtue", and can also use skill points to learn Hammer, Spear, Wand, and Shield skills. Their Coup-de-Grace is "Knight Watch," which prevents all damage and status effects, while enraging all enemies to the user.

Their Virtue skillset is worth investing skill points in, regardless of vocation. If you can invest the full 100 points, that character will have 100 extra Resilience and 80 extra HP, drastically increasing the ability to survive tougher battles. Mages would benefit enormously from these bonuses, due to their abysmal HP and Resilience.

Virtue

Required points Name Effects
4 Pincushion Defends and adds recoil damage to attacker
10 Natural Resilience +10 Permanently adds 10 to resilience
16 H-Pathy Transfers HP to party member at the cost of MP
22 Natural Magical Mending +30 Permanently adds 30 to magical mending
32 M-Pathy Transfers MP to party member
42 Natural Resilience +30 Permanently adds 30 to resilience
55 Selflessness Shields any party member in critical condition
68 Natural Resilience +60 Permanently adds 60 to resilience
82 Forbearance Shields all party members
100 Natural Max HP +80 Permanently adds 80 to max HP

Spells

Name Level MP Description
Buff 2 3 Raises the defence of a single party member.
Heal 7 2 Restores at least 30 HP to a single ally.
Spell Checker 10 3 Raises magical resistance of a single ally
Midheal 20 4 Restores at least 75 HP to a single ally.
Kabuff 26 6 Raises the defence of all party members.
Magic Barrier 28 6 Protects the whole party from attack spells.
Kamikazee 33 1 Kills user and destroys enemies (bosses not affected).
Kerplunk 46 All Kills user and heals all party members, while resurecting all dead members.


Template:DQVIClasses

Template:DQIXClasses

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