Personality is a character attribute introduced in the Dragon Quest III remakes, and also used in Dragon Quest Monsters, Dragon Quest Monsters 2, Dragon Quest X, and Dragon Quest: Monster Parade.
Appearances[]
Dragon Quest III[]
- Main article: List of personalities in Dragon Quest III
In III remakes, a character's personality affects his or her stat gains when leveling up. Some personalities are restricted to one gender.
Some items temporarily override a character's personality while equipped. Books permanently change a character's personality when used.
Dragon Quest X[]
Companion monsters have personalities which affect their stats.
Dragon Quest Monsters[]
In the Game Boy Color and PlayStation releases of Dragon Quest Monsters, a monster's personality affects the chance it will obey plans in combat, special actions it might take in combat, and dialogue at the arena. Having a monster follow a charge, mixed, or cautious plan in combat, or run from combat, influences the monster's personality. Personality is not used in the Dragon Quest Monsters: Terry's Wonderland 3D remake.
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