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Glow is a spell exclusive to the original Dragon Quest and its remakes.

Appearances[]

Dragon Quest[]

Making its debut alongside the series, it is learned by the Hero at level 9 to illuminate dark, underground areas, and has a radius of three, making it handy over torches, which have a visibility radius of one tile, However, as time passes, the radius reduces to two, then one, then fades completely, while casting the spell again resets the visibility radius to three. Casting Glow outside of a cave will consume MP, but will only give a "But nothing happened" message in response. It costs 3 MP to cast in the NES original and 2 MP in the remakes.

Torneko: The Last Hope[]

Appearing as a spell for the Mage, it acts the same as in the very first game and costs 5 Hunger to use, in addition to curing Torneko Taloon of confusion.

The Adventure of Dai[]

Although unnamed, Avan visibly used that spell to explore the abyss of the Purification Cave.

Gallery[]

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