Dragon Quest Builders has gameplay focused on building and construction. The aim is to rebuild the central town in each chapter with both the quality and quantity of the buildings and decorations contributing to an overall Base Level. The higher a town's Base Level the more citizens it will attract and better quality items will become available.
Below a list of rooms and how to build them:
Inns[]
Room Name | Requirements | Effects |
---|---|---|
Basic Bedroom |
|
Increase Residents maximum HP by 10% |
Grotty Guest House |
|
Increase Residents maximum HP by 15% |
Inexpensive Inn |
|
Increase Residents maximum HP by 20% |
Fancy Bedroom |
|
Increase Residents maximum HP by 15% |
Grand Guesthouse |
|
Increase Residents maximum HP by 20% |
Expensive Inn |
|
Increase Residents maximum HP by 25% |
Butch Bedroom |
|
Increase Residents maximum HP by 20% |
Rugged Guesthouse |
|
Increase Residents maximum HP by 25% |
Muscle Inn |
|
Increase Residents maximum HP by 30% |
Holy Hostel |
|
Residents will cook food and put it in the chest. Prevents your hunger meter from falling inside your base |
Sickroom |
|
Can be used to treat patients |
Infirmary |
|
Can be used to treat patients |
Private Rooms[]
Room Name | Requirements | Effects |
---|---|---|
Private Bedroom |
|
Can be assigned as a private room |
Master Bedroom |
|
Can be assigned as a private room |
En-Suite Bedroom |
|
Can be assigned as a private room |
Princess Bedroom |
|
Can be assigned as a private room |
Shared Room |
|
Can be assigned as a private room |
Superior Shared Room |
|
Can be assigned as a private room |
En-suite Shared room |
|
Can be assigned as a private room |
Bodybuilder's Boudoir |
|
Can be assigned as a private room |
Stongmen's shared room |
|
Can be assigned as a private room |
Baths/Changing Rooms[]
Room Name | Requirements | Effects |
---|---|---|
Fountain Foyer |
|
HP regen +1 |
Bath room |
|
HP regen +1 |
Watering Hole |
|
Residents will build water related items and put them in a chest |
Purification Pool |
|
Residents will build water related items and put them in a chest |
Public Baths |
|
no effect |
Kol Public Baths |
|
Residents will change into new clothes |
Body Builders Bath |
|
Residents get new clothes & use more powerful weapons |
Hela Hot Baths |
|
Residents will wield magical weapons |
Dressing Room |
|
Residents get new clothes |
Armoury |
|
Residents get new clothes & use more powerful weapons |
Gardens[]
Room Name | Requirements | Effects |
---|---|---|
Grassy Garden |
|
no effect |
Rockery |
|
HP regen +1 |
Arboretum |
|
Increases automatic HP recovery by 1 point. Makes healing items 15% more effective |
Cactus Garden |
|
HP regen +2 |
Flower Garden |
|
no effect |
Botanical Garden |
|
HP regen +1 |
Tropical Garden |
|
HP regen +2 |
Cantlin Garden |
|
HP regen +2 |
Indoor Allotment |
|
residents harvest crops |
Marsh-room |
|
Residents will farm mushrooms |
Kitchens[]
Room Name | Requirements | Effects |
---|---|---|
Crude Kitchen |
|
Residents will cook food and put it in the chest. |
Cookfire Cafe |
|
Residents will cook food and put it in the chest. Prevents your hunger meter from falling inside your base |
BBQ kitchen |
|
Residents will cook food and put it in the chest. |
BBQ bistro |
|
Residents will cook food and put it in the chest. Prevents your hunger meter from falling inside your base |
Comprehensive Kitchen |
|
Residents will cook food and put it in the chest. Prevents your hunger meter from falling inside your base |
Flowery Foodery |
|
Residents will cook food and put it in the chest. Prevents your hunger meter from falling inside your base |
Bodybuilders Bar |
|
Residents will cook food and put it in the chest. Prevents your hunger meter from falling inside your base |
Cafeteria |
|
Residents will cook food and put it in the chest. |
Workshops[]
Room Name | Requirements | Effects |
---|---|---|
Sewing room |
|
Gives Residents new clothes |
Stonemason Workshop |
|
Residents will build furniture and supply materials |
Stonemason Smithy |
|
Residents will build furniture and supply materials |
Stonemason Studio |
|
Residents will build furniture. Makes equipment slightly more durable |
Blacksmith Studio |
|
Residents will build furniture. Makes equipment more durable |
Herbalist's Workshop |
|
Residents make medicine. Healing items 25% more effective. |
Alchemist Lab |
|
Residents make medicine. Healing items 50% more effective |
Carpenter Workshop |
|
Residents will build furniture and supply materials |
Carpenter studio |
|
Residents will build furniture and supply materials. Makes equipment slightly more durable |
Miner's Refinery |
|
Residents will build furniture and put it in the chest |
Miners Smithy |
|
Residents will build furniture and put it in the chest |
Miner's Studio |
|
Residents will build furniture and put it in the chest. Makes equipment slightly more durable. |
Ironmonger's Studio |
|
Residents will build furniture and put it in the chest. Makes equipment more durable. |
Welder's Workshop |
|
Residents make novelty items |
Diviner's Den |
|
Residents will build divine items |
Utilities[]
Room Name | Requirements | Effects |
---|---|---|
Pot Chamber |
|
Residents will provide free Pots |
Treasure Room |
|
no effect |
Treasure House |
|
no effect |
Treasury * |
|
Residents will build furniture and items and put them in the chest |
Throne Room |
|
HP regen +1. Residents weild strong weapons |
Dragonlord's Throne Room |
|
Residents will build forbidden furniture and items and put them in the chest |
Teleportarium |
|
no effect |
Twin Teleportarium * |
|
no effect |
Triple Teleportarium * |
|
no effect |
Library |
|
HP regen +1 |
Museum |
|
HP regen +1 |
Illumination Station |
|
Increases the brightness of hand-held torches |
Fun and Games Room |
|
HP regen +1 |
Chill-Out Room |
|
HP regen +1 |
Graveyard |
|
HP regen +1 |
Torture Chamber |
|
no effect |
Freak-Out-Room |
|
no effect |
Doomed Room |
|
no effect |
(*) means these are Story Mode only buildings.