Sailor is a beginner vocational class in VII.
The sailor is an experienced and hardy warrior of the sea. He will learn some travel spells that will be useful on the high seas. In battle, the mariner will learn sea-based techniques. He will also be resistant to sea-based skills like Tsunami. After mastering this class, the mariner can become a Pirate, provided that he has also master the Thief class.
|Battles to Master||83|
|Max HP||+15 Percent|
|Max MP||-20 Percent|
|2||Cabin Boy||Body Slam||5|
|6||First Mate||Stone's Throw||41|
|Bard||WaveSong||One Group||Causes one group to fall asleep||0|
|Cleric||HolyAura||All Allies||Prevents allies from being damaged. However, they can't attack||10|
|Dancer||ShipDance||One Enemy||If successful, prevents one enemy from acting the next turn||0|
|Fighter||Big Trip||One Enemy||Damages the enemy and prevents them from acting the next turn||0|
|Mage||Lightning||All Enemies||Causes ~40 HP in Electric Damage||0|
|Warrior||BirdSlash||One Enemy||Causes 50 percent extra damage to Bird Types, regular damage to all others||0|
The Sailor learns Zzz Shanty, which is somewhat useful when the player reaches Wetlock. Lightning is also useful. However, if the player should want a Sailor, make sure to master the Thief class as well.
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|Basic Character Classes|
|Intermediate Character Classes|
|Advanced Character Classes|
Andreal (Class) / Rashaverak • Berserker • Bombcrag / Rockbomb • Budoo / Djinn Genie • BoltRat • CosmoBog • DeadNoble • Dingbat • DrakSlime • Dumbira • Esterk • EvilMech • EvlTurtle • EvilWell • Florajay • Gerion • Gigamute • Golem • Healer • HellGiant • JewelBag • Lipsy • LizardMan • Malevolantern • Mimic • PlatKing • Prism Peacock • ProtoMech • Rosevine • Slime • Varanus • Walking Corpse • WoePriest • Wyvern