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DQIX - Serena

The Six Orbs are a recurring element in the Dragon Quest series, six mythical orbs that shine of different colors.

Appearances[]

Dragon Quest III[]

Making their first appearance, in Dragon Quest III the Six Orbs are necessary to hatch the sacred bird Ramia in a shrine on Leiamland. With the lair of the Archfiend Baramos, the fallen city of Necrogond, surrounded by impenetrable mountains, the Hero and their party are forced to seek the mystical orbs in order to awaken Ramia and ask for her assistance. The orbs have been over the years scattered across various locations in the overworld; fortunately the heroes can retrieve the Echo Flute, which emits a signal when a sigil or orb is nearby, from one of treasure chest on the top floor of Fifer's Spire.

List of Orbs[]

Dragon Quest VIII[]

A different set of of Six Orbs, alongside a 7th "Gold Orb", are once again key items in Dragon Quest VIII. After Lord Rhapthorne had absorbed the power of his Black Citadel into his body, growing gigantic in size as a result, he ensrouded himself into a dark and by any means impenetrable barrier.

Having grown too powerful to be sealed, a final battle to the death with the World of Darkness's tyrant was inevitable. In order to break his barrier, the Great godbird Empyrea (who in truth is Ramia from Dragon Quest III's world under a different name) entrusted the Echo flute to the Hero and his group. Only with the help of the souls of the Seven Sages, returned from the afterlife to permanently defeat Rhapthorne, the barrier could be broken and thanks to this sacred musical instrument, the physical manifestation of their souls, the orbs, could be located and collected.

Each of said orb end up lingering in the proximity of where their last living descendant tragically passed away. After collecting the orbs and reuniting with Empyrea, the group of heroes flown on her back to engage in combat with Rhapthorne. By praying to the orb using the Godbird Sceptre as a medium, the party summoned the Seven Sages, who in turn destroyed the barrier surrounding Rhapthorne allowing the party to slay him once and for all.

Dragon Quest IX[]

In Dragon Quest IX, the Six Orbs do not have an important role in the story nor are unique, instead they only appear as extremely rare alchemy ingredients. More specifically, the Orbs are used in upgrading the rarest weapons and armour, and even creating Alchemiracles.

They are rare drops from the various Legacy Bosses. One Yellow Orb is also obtained upon the completion of Quest #173, on Hexagon Hill.

Dragon Quest XI[]

The Six Orbs once again reappear as story-central items in Dragon Quest XI, where they are the keys to the Shrine of Yggdrasil, creating a chromatic bridge to the World Tree Herself.

The six orbs were created in ancient times by Yggdrasil's most faithfull servants, the Watchers, by condensing the power of Yggdrasil by crystalizing her dew, using technology now lost to time. Due to their connection to the mighty tree, a cast-off branch of Yggdrasil, retrived by Erdwin long ago, dubbed the Rainbough due to his prismatic colors, can be used by Yggdrasil's chosen few, the Luminaries, to track down the orbs, as the Rainbough brightly shines when near one of the orbs if wielded by such a chosen. Under normal circumstances the orbs are completly passive, save from a faint glow emitting from them. As such, with their only purpose being to open a road to Yggdrasil being unknown to most people, humans began treating the relics as very precious jewels, selling them for massive amounts of money.

The red orb eventually ended up being an Heliodorian royal treasure; likewise the blue orb was treasured by the Snifleheim royal family. The silver orb was guarded by the noble family of knights in charge of Puerto Valor but eventually its shiness attracted the attention of an Hades condor, who broke into the mansion it was held and purloined it to its nest in The Eerie Eyrie. The yellow orb whereabouts are unknown but eventually it became the consolation prize for the prestigious Masked Martial Arts tournament held in Octagonia. The green orb (mistaken for a giant pearl) was being shipped on a Gondolian trade ship, but sank near the underwater mermaid kingdom of Nautica when the vessel was tragically caught in a storm; aware of its true importance, the mermaid monarchy safely guarded the orb for when the Luminary would need it. Similarly aware, the Zwaardsrustian royal family fierciely guarded the purple orb. When Mordegon's forces stormed the realm trying to retrive it, the knights of the kingdom, led by their king Arnout, standed aganist them and although they, alongside their home, were wiped out, they succeeded in hiding the relic and ensure it didn't fall in the hands of evil.

The blue orb would however briefly be stolen from Snifleheim royal treasury. Searching for words of advice, the scholar Snorri was sent to the kingdom Dundrasil to ask the monarch for his wisdom. Thanks to the invaluable advice form Lord Robert, who had briefly taken back his royal duties to give King Irwin some rest of mind in the day of his first son birth, the culprint was swiftly identified and the blue orb reclaimed.

The red orb would many years later similarly stolen by the thief Erik and his partner Derk, spurned in the act both by his late sister infatuation with the jewel and the profecy of his own redemption made by The Seer, who planned to have the thief join forces with the newly reborn Luminary. Erik would end up captured by the Heliodorian army shortly after hiding his prize in Downtown Heliodor and he swiflty was trown in the deepest part of the castle's dungeon. Prioritazing his partner over the loot, Derk would later return the orb claiming to have simply found it, and use the reward money to open a fancy shop in the rich district of Heliodor City, so that he could in turn use his newfound earnings to bribe the guards in letting Erik plan his evasion. Meanwhile the red orb was relocated in the ancient Heliodorian kings mausoleum of The Kingsbarrow. Mordegon however, already in possesion of King Carnelian's body, planned to eventually smuggle the orb in his private possesion under the guise of a theft. He sent two Grim gryphons, who slaughtered all the guards posted there, but this plan was foiled thanks to timely arrival of Erik and his new companion the Luminary, as the thief was dead set to keep the red orb in his possesion.

After the Luminary and his party of companions were able to obtain the Rainbough, a vision delivered to them by the sacred branch informed them of the importance of six orbs for their quest. Thankfully both the red orb and the yellow orb had miraculously already found their way in their hands, and so the party set out to collect the remaing four orbs and use them for their inteded purpose.

They were however ambushed by Jasper, a knight of Heliodor who was corrupted by Mordegon. Empowered by a seventh orb, the Orb of Darkness, created by Mordegon out of pure darkness and evil magic, Jasper was able to overcome the group. Jasper was then joined by his master Mordegon, who in turn was able to finalize his master plan to steal Yggdrasil powers for himself. After his transformation, Mordegon retrived the six sacred orbs leaft behind by the group due to their sudden escape, and, after corrupting them with darkness, unlocked their latent magical power. He then bestowed them to his Spectral Sentinels, his six most faithful servants that he himself created. The red orb was given to Alizarin, a giant marine dragon, granting him a nearly impenetrable shield. The green orb was given to Booga, a decadent but crafty and dangerous buffoon, boosting his magical abilities. The purple orb was given to the skeletral warrior Tyriant, who used it to shroud the kingdom of Heliodor in an everlasting night. The blue orb was given to the draconic warrior Indignus, making him able to disrupt the abilities of his enemies. The yellow orb was given to Gyldygga, the alterego of the human child Mia, whose suffering, greed and despair was twisted and weaponized by Mordegon, greatly amplifing the ability of her cursed pendant to turn things to gold. The silver orb was leaft for Jasper, who used it to transform himself into a fearsome demon. One by one, each of these fiends were extinguished by the Luminary, and the orbs were restored to their original state.

Unsatisfied by the great toll the battles took, the Luminary decided to travel back in time to prevent Mordegon's rise of power. Similarly to the orginal events, the sacred orbs were used to unlock the road to Yggdrasil. This time however, the Luminary was able to counter Jasper's attack thanks the Sword of Shadows, a corrupted Sword of Light he retrived after defeating the empowerd Mordegon. Matched with an equal object created by the same power, the Orb of Darkness and the Sword of Shadows end up destroying each other, with also the possibility that the time-paradoxical nature of the Sword of Shadows ended up further weakening the weapon. With his master plan foiled, Mordegon is unable to obtain neighter the Sword of Light nor the six sacred orbs, which remain safely in the party's hand for all the remains of their journey.

At the end of the story, after vanquishing the returned Dark One of old, Calasmos, the Luminary and his companions Veronica and Serena, are greeted by a vision of the creator of their world, the Yggdragon. Then a series of flashfowards, showing the Hero of Alefgard and Erdrick's awakening the day they set out on their journey, seems to indicate that the world of Erdrea would eventually evolve into the Overworld of Dragon Quest III.

While this connection could explain the origins of the Six Orbs of Dragon Quest III, along some other lingering mysteries and oddities, the flashfowards are presented in an ambiguos manner, showing the events of XI in a book; this leaves it open to interpretation on whenever said story is past history or fiction from the denizens of Overworld perspective, making it impossible to say what of the two is the correct answer.

Other languages[]

Other languages
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German Sechs Kugeln
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