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|Introduced in||Dragon Quest|
Sizz (formerly Hurt and Firebal) is a spell in the Dragon Quest game series.
Sizz is often depicted as a line of fire that affects a group of enemies. The flames intensify and movements grow more elaborate as the spell line advances. With few exceptions, Sizz deals between 16~24 damage for 4 MP.
Originally translated as Hurt and the only damaging spell in the game. The one-on-one style battles meant that it could only hit one enemy since there were never any groups to fight.
|Hurt||Firebal||ギラ (Gira)||Lv.4||2||Damages the enemy for 5~12 HP|
|Hurtmore||Firebane||ベギラマ (Begirama)||Lv.19||5||Damages the enemy for 58~65 HP|
In later versions of the game, the spell will deal 16~20 damage instead.
The Prince of Cannock learns this spell at level 3, and it allows hit to damage a single enemy for 15~25 in the original. The spells deals 16~20 damage in the SFC and GBC remakes, and will cost 2 MP in these versions.
In the smart phone version, the spell has been changed (again) to adhere to the latter series convention, now hitting one group of enemies for 10~17 damage for 3 mp.
Learned by Mages and Sages at level 7. This entry is when the spell found its identity as a group-targeting hex, and has dealt 16~24 damage for 4 MP ever since.
|Liquid metal slime||--|
Sizz is learned by Ashlynn at level 6, and is already known by Mercury upon joining. Other characters can learn it by advancing to rank 2 of the Mage vocation. The spells costs users 4 MP, and hits between 16~24 damage.
Sizz and its advanced incarnations do not appear in Dragon Quest IX, though their effects can be replicated by use of weapons such as the Cautrey Sword.
|v · e · dSpells in the Dragon Quest series|