The Slime knight (formerly SlimeNite and Slime Nite) is a monster who appears in the Dragon Quest series. Introduced in Dragon Quest V, it is a dwarfed knight riding a green slime. Goowain is a notable example of a slime knight.
Slime knights sit astride green slimes, a variety yet to be faced alone. The small knights are armed with swords and shields, their shields bearing a likeness of a slime. When performing a Critical Hit, the knight will pummel foes with their slippery steeds.
The monster duo can be far more formidable than one might initially believe, slime knights being capable of performing strong attacks and even have a limited knowledge of healing magic. They can also be very enduring, boasting decent defenses and surprisingly pervasive elemental resilience. According to the Monster Library entry in Dragon Quest Monsters: Joker, it is actually the slime that is giving the orders for the duo.
|#37 - Slime knight|
| Coburg area|
Coburg Castle Dungeon
|#23 - Slime knight|
|Swings its sword|
| Lucid Grotto|
South Amor area (Upper World)
Amor's Northern Cave
|#25 - SlimeNite|
|Game Appearance||Dragon Quest VII|
|Dropped Item||Copper Sword|
|#048 - Slime knight|
|Game Appearance||Dragon Quest IX|
|Dropped Item|| Slimedrop (common, 1/16)|
Iron broadsword (rare, 1/128)
|Description|| An all-out attack is the only way to best these balanced battlers who use Helm Splitter and Heal.|
(extended) Proud peacekeepers of the slime realm and paragons of chivalry, they protect the powerless and punish oppressors.
|Locations||Newid Isle, Tower of Trades|
|# - Slime knight|
|Exp||Gold||Drop|| Single phial|
| Helm Splitter|
Calls for back-up (Healslime)
|#118 - Slime knight|
|Calls for back-up (Healslime)|
The slime knight is a Rank D monster of the Slime Family. They can be synthesized with a combination of a phantom fencer and another member of the Slime family.
The slime knight is actually a toy available to the player in Mt. Krakatroda, Callmigh Bluff, and the Flying Clawtress and in tank battles if it is used as ammo. The knight, when being carried around, can swing its sword to attack, providing a faster and more consistent method of combat than using Elasto Blasts or simply tossing whatever is being carried around. Its potency is toned down in tank battles where it will eventually fall asleep after a sword swing and can only be struck a few times before fading away, making it important to catch one without having to knock it into the air. The slime knight can also be carried around by other characters and placed on top of objects in tank battles where it will viciously slash at anything that gets close to it, including the player.
- Caliburgh Meadow
Monster Meadows Quotes
-"Sadly, I strike fear into the hearts of few."
-"Damn slime keeps seeping through the cracks in my armor."
-"Atop my noble steed, I shall smite all who oppose me!"
-"Goo day to you."
-"......... ...I don't like slurprises, you see. If you talk to me out of the goo, I never know what to say."
|Spanish||Jinete de limo|
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