|The Mighty Pip|
|Dragon Quest VII|
|Rōmaji||Head of the bandits|
The Mighty Pip is the leader of the bandits that attack Dharma. One day, he fought and defeated a warrior. This warrior had a Landshard on him. This warrior told him that now that he had the shard, he had to continue fighting until someone could defeat him in combat and take it from him.
To this end, Mighty Pip ordered his group to attack people going to Dharma Temple until one could defeat him in battle.
The party encounters him after defeating his crew. The Mighty Pip asks them if they thought it strange that someone like him could be the Bandit Boss. He proceeds to tell them that they shouldn't judge him by his looks. He attacks the party.
The party defeats him in battle. He passes on the shard and tells them about the history behind the shard. He tells them that he believes that the shard is meant to be with them anyways and to use it however they please. He then expresses relief and goes back to being a regular bandit.
|Game Appearance||Dragon Quest VII|
|Skills||Two Turns, Violent Slash, Ultrahit|
This fight is somewhat easier than the four on three battle fought earlier. Bandit Wig can attack twice in one turn and can use the powerful Boom spell. He can use it about 4-5 times before he runs out of MP. This can be lessen if Ruff and Maribel have Magic Robes.
Otherwise use your strongest attacks. Also, don't worry about Ultrahit. He can't actually use it anyways. Should he try to do so, a funny animation will occur.
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• Al-Balad • Ballymolloy Coastal • Dark Palace • Deja • Dharma • Emberdale • Estard • Faraday • Gorges • Greenthumb Gardens • Hamelia • Krage • L'Arca • Litorud • Mardra • Mentare • Mezar • Nottagen • Pilchard Bay • Probina • Regenstein • Sky Fane • Temple of Dharma • Vogograd • Zion Cave