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Thief
Dragon Quest III
Dragon Quest VI - Dragon Quest VII
Dragon Quest IX -
DQX - Thief
If you become a thief, you'll be able to steal your enemy's belongings. You will also be able to tell how much treasure is in the vicinity.
Dragon Quest VII

Thief is a vocation in the Dragon Quest game series.

Thieves have high speed and agility but average attack power and defense power. They have the ability to steal items at the end of a fight. In addition, they are decent combatants that can use whips and chains to attack multiple enemies at once. In the outside world abilities such as Eagle Eye allow the player to locate villages and nearby towns.

Appearances

III

Level
Spells
8 EagleEye
10 Location
13 Smell
17 Tiptoe
20 MapMagic

VI

Stat Changes

Statistics
Change
Strength -10%
Agility +20%
Defence -30%
Wisdom -10%
Style -20%
Max. HP -10%
Max. MP -40%

Abilities

Level
Title
Learns
Battles Needed
1 Runner Sandstorm 1
2 Vagrant Hawkeye 8
3 Pilferer Stone's Throw 17
4 Henchman Shove 30
5 Cat Burglar Mapreader 48
6 Spy Sneak 66
7 Assassin Goldsniff 110
8 Crime Boss Locate 140

VII

Stat Changes

Statistics
Change
Strength -10%
Agility +20%
Guard -30%
Intelligence -10%
Appearance -20%
Max. HP -10%
Max. MP -40%

Abilities

Level
Title
Learns
Battles Needed
1 Pickpocket Muster Strength, Sandstorm 0
2 Purse Snatcher Shove, Safe Passage 5
3 Pilferer Stone's Throw 10
4 Henchman Peep 16
5 Cat Burglar Snoop, Nose for Treasure 24
6 Criminal Genius Storeyteller 34
7 Crime Boss Holy Protection 44
8 KIngpin Klepto Clobber 69

Hybrid Abilities

Hybrid
Learn
Dancer Rob Dance
Fighter K.O. Punch
Jester Giggle
Mage Rob Magic
Warrior Thief Hit

Usefulness

The Thief's best skill is Nose for Treasure, which allows treasure hunters to know how much treasure is left on a particular floor. As for hybrid skills, Thief Hit, the hybrid skill of a Warrior and a Thief, is probably one of the useful hybrid skills to learn as it has the chance of taking one item from a monster regardless of whether or not it is defeated. However, the stealing rate is quite low. To this end, the character must have a high luck value to steal successfully.

Regarding evolution, the Thief can combine a mastered Shepherd class to become a Monster Masher. They will learn all sorts of breath skills and have a chance at taming monsters for the Monster Park. The Thief can also combine a mastered Sailor class to become a Pirate. The Pirate learns sea based attacks which is useful as most monsters, save the aquatic ones, don't have resistance to these skills. Plus they are cost effective.

IX

DQIX - Thief

The Thief vocation is available at the start of the game (start of game meaning when you have access to "Patty's Party Planning Place") and has the unique skillset "Acquisitiveness". Thieves can also use skill points to learn Sword, Knife, Claw, and Fisticuffs skills. Their Coup-de-Grace is "Itemized Kill," which guarantees treasure dropped after the battle (some say this is a better method of item farming than using the "Haulellujah" (Co-op De Grace}).

Acquisitiveness

Points
Name
4 Natural Deftness +20
10 Half-Inch
16 Natural Agility +20
22 Pitfall
32 Natural Max HP +20
42 Nose For Treasure
55 Natural Deftness +40
68 Eye for Trouble
82 Natural Agility +40
100 Treasure Eye Land

Spells

Level
Spells
4 Squelch
9 Heal
12 Evac
16 Accelerate

X

Notable Thieves

Gallery

DQIX - Serena This article is a stub.
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DQIX - Serena





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