The Warrior is a character class in the Dragon Quest series. Warriors typically have high HP, Strength, and Vitality stats, but low Agility. They also have no magical ability whatsoever. The Warrior is most useful in "full-out" brawls, when the only chance to defeat a monster is to knock them out as fast as you can, before they have the chance to knock you out.
Attacks the enemy and has a chance of stealing its item
After the events in Dharma, the warrior is a useful class to become because of the strength increase that it affords. Among the skills that the warrior learns, Evil Slash is by far the most useful. Although it misses half the time, when it does connect, it is a critical hit, making short work of Metal Monsters. The Drake Slash is also good for dragon bosses that the player encounters.
For hybrid skills, the two most useful ones are Sword Dance, which requires both a mature warrior and a mature Dancer, and Thief Hit, which requires a mature warrior and a mature Thief. Sword Dance attacks four times with 75 percent power, making useful for boss fights as it is like attack for 300 percent power. It is also the most cost effective skill in the game as it doesn't require any MP to use. Thief Hit is useful because it steals from enemies, making it a nice skill to have if the player is looking for a particular item. However, the chance of stealing is rather low.
Regarding evolution, the Warrior can combine the mastered Mage class and become a Ranger. The Ranger has access to some elemental slashes and the extremely powerful spell Blazemost. The Warrior can also combine the mastered Fighter class and become a Dragoon. The Dragoon has stronger attacks including Quad Hits. After the Dragoon class is mastered, the Dragoon can then become a Godhand as long as the Paladin class is also mastered. The Godhand has several powerful attacks culminating with Ultrahit, a must for beating the final bosses in the game.
Dragon Quest IX
The Warrior Class is available at the start of the game and has the unique skillset 'Courage'. They can equip swords, spears, knives, and shields, as well as most heavy armor. Their 'coup de grace' ability is "Critical Claim" which makes the next attack critical without fail.
Protects a selected user in battle from damage by taking it in their place.
Natural Strength +10
Increases attack by 10 pts.
Draws enemy towards you outside of battle and provokes them in battle.
Natural Resilience +20
Increases defence by 20 pts.
Hits a single enemy with a body slam causing recoil.