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DQX - Warrior

The Warrior is a blade expert --Description from Dragon Quest VII

Warrior is a vocation in the Dragon Quest series.

Warriors typically have high HP, Strength, and Vitality stats, but low Agility. They also have no magical ability whatsoever. The Warrior is most useful in "full-out" brawls, when the only chance to defeat a monster is to knock them out as fast as you can, before they have the chance to knock you out.




Stat Changes

Statistics Change
Battles to Master 149
Strength +10%
Agility -35%
Wisdom -30%
Max HP +10%
Max MP -60%


Level Title
(Japanese/English versions)
Learns Battles Needed Target Info MP
1 Apprentice/Ruffian N/A 0
2 Trainee/Skirmisher Psyche Up 10 Self User takes one turn. Next turn, physical attack does double damage
3 Squire/Swashbuckler N/A
4 Veteran Lunge/Double-Edged Slash 15 One Enemy User takes recoil damage
5 Soldier/Captain Firststrike/Mercurial Blade One Enemy Strikes first with reduced power
6 Expert/Expert Fencer Frenzy Random enemy or friend Heavy damage
7 Swordsman/Elite Blade Falcon Slash 30 One enemy Attacks twice
8 Sword Master/Sword Lord Magiblade/Hatchet Man One enemy Heavy damage, might miss


Stat Changes

Statistics Change
Battles to Master 130
Strength +10 Percent
Agility -35 Percent
Guard Null
Intelligence -30 Percent
Appearance Null
Max HP +10 Percent
Max MP -60 Percent


Level Title Learns Battles Needed Target Info MP
1 Beginner Nothing 0
2 Novice Psyche Up 10 Self User takes one turn. Next turn, physical attack does double damage 0
3 Soldier Nothing 20
4 Guardsman Squall Hit 35 One Enemy User attacks first with 80 percent power 0
5 Veteran Nothing 55
6 Warmonger Drake Slash 75 One Enemy Does 50 Percent more damage to dragons. Regular damage to all other monsters 0
7 Elite Nothing 105
8 General Evil Slash 130 One Enemy Hits one enemy with a critical hit. Has low accuracy 0

Hybrid Abilities

Hybrid Learns Target Info MP
Bard War Song All Allies Raises the defense of all allies 0
Dancer Sword Dance All Enemies Attacks four random enemies with 75 percent power 0
Jester Confuhit One Enemy May confuse the enemy it hit 0
Mariner BirdSlash One Enemy Causes 50 percent extra damage to Bird Types, regular damage to all others 0
Shepherd Mineuchi One Ally Cures one ally of sleep and confusion 0
Thief Thief Hit One Enemy Attacks the enemy and has a chance of stealing its item 0


After the events in Dharma, the warrior is a useful class to become because of the strength increase that it affords. Among the skills that the warrior learns, Evil Slash is by far the most useful. Although it misses half the time, when it does connect, it is a critical hit, making short work of Metal Monsters. The Drake Slash is also good for dragon bosses that the player encounters.

For hybrid skills, the two most useful ones are Sword Dance, which requires both a mature warrior and a mature Dancer, and Thief Hit, which requires a mature warrior and a mature Thief. Sword Dance attacks four times with 75 percent power, making useful for boss fights as it is like attack for 300 percent power. It is also the most cost effective skill in the game as it doesn't require any MP to use. Thief Hit is useful because it steals from enemies, making it a nice skill to have if the player is looking for a particular item. However, the chance of stealing is rather low.

Regarding evolution, the Warrior can combine the mastered Mage class and become a Ranger. The Ranger has access to some elemental slashes and the extremely powerful spell Blazemost. The Warrior can also combine the mastered Fighter class and become a Dragoon. The Dragoon has stronger attacks including Quad Hits. After the Dragoon class is mastered, the Dragoon can then become a Godhand as long as the Paladin class is also mastered. The Godhand has several powerful attacks culminating with Ultrahit, a must for beating the final bosses in the game.


DQIX - Warrior

The Warrior Class is available at the start of the game and has the unique skillset 'Courage'. They can equip swords, spears, knives, and shields, as well as most heavy armor. Their 'coup de grace' ability is "Critical Claim" which makes the next attack critical without fail.

Required points Name Effects
8Whipping BoyProtects a selected user in battle from damage by taking it in their place.
16Natural Strength +10Increases attack by 10 pts.
28WhistleDraws enemy towards you outside of battle and provokes them in battle.
40Natural Resilience +20Increases defence by 20 pts.
48Body Slam Hits a single enemy with a body slam causing recoil.
56Natural Strength +30 Increases attack by 30 pts.
70Morale Masher Attacks the enemy lowering its tension
80Natural Resilience +40Increases defence by 40 pts.
90Natural Max HP +60Increases HP by 60 pts.
100Attack AttackerAttacks one enemy lowering its atk. power.


Notable Warriors


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